119 lines
5.2 KiB
C#
119 lines
5.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Unity.XR.CoreUtils.Editor;
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using UnityEditor.PackageManager;
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using UnityEditor.PackageManager.Requests;
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using UnityEditor.PackageManager.UI;
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using UnityEngine;
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namespace UnityEditor.XR.Interaction.Toolkit.Samples.Hands
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{
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/// <summary>
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/// Unity Editor class which registers Project Validation rules for the Hands Interaction Demo sample,
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/// checking that other required samples and packages are installed.
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/// </summary>
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static class HandsInteractionSampleProjectValidation
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{
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const string k_SampleDisplayName = "Hands Interaction Demo";
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const string k_Category = "XR Interaction Toolkit";
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const string k_StarterAssetsSampleName = "Starter Assets";
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const string k_HandVisualizerSampleName = "HandVisualizer";
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static readonly BuildTargetGroup[] s_BuildTargetGroups =
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((BuildTargetGroup[])Enum.GetValues(typeof(BuildTargetGroup))).Distinct().ToArray();
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static readonly List<BuildValidationRule> s_BuildValidationRules = new List<BuildValidationRule>
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{
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new BuildValidationRule
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{
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IsRuleEnabled = () => s_HandsPackageAddRequest == null || s_HandsPackageAddRequest.IsCompleted,
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Message = $"[{k_SampleDisplayName}] XR Hands (com.unity.xr.hands) package must be installed to use this sample.",
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Category = k_Category,
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CheckPredicate = () => PackageVersionUtility.IsPackageInstalled("com.unity.xr.hands"),
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FixIt = () =>
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{
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s_HandsPackageAddRequest = Client.Add("com.unity.xr.hands");
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if (s_HandsPackageAddRequest.Error != null)
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{
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Debug.LogError($"Package installation error: {s_HandsPackageAddRequest.Error}: {s_HandsPackageAddRequest.Error.message}");
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}
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},
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FixItAutomatic = true,
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Error = true,
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},
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new BuildValidationRule
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{
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IsRuleEnabled = () => PackageVersionUtility.IsPackageInstalled("com.unity.xr.hands"),
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Message = $"[{k_SampleDisplayName}] {k_HandVisualizerSampleName} sample from XR Hands (com.unity.xr.hands) package must be imported or updated to use this sample.",
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Category = k_Category,
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CheckPredicate = () => TryFindSample("com.unity.xr.hands", string.Empty, k_HandVisualizerSampleName, out var sample) && sample.isImported,
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FixIt = () =>
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{
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if (TryFindSample("com.unity.xr.hands", string.Empty, k_HandVisualizerSampleName, out var sample))
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{
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sample.Import(Sample.ImportOptions.OverridePreviousImports);
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}
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},
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FixItAutomatic = true,
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Error = true,
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},
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new BuildValidationRule
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{
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Message = $"[{k_SampleDisplayName}] {k_StarterAssetsSampleName} sample from XR Interaction Toolkit (com.unity.xr.interaction.toolkit) package must be imported or updated to use this sample.",
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Category = k_Category,
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CheckPredicate = () => TryFindSample("com.unity.xr.interaction.toolkit", string.Empty, k_StarterAssetsSampleName, out var sample) && sample.isImported,
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FixIt = () =>
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{
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if (TryFindSample("com.unity.xr.interaction.toolkit", string.Empty, k_StarterAssetsSampleName, out var sample))
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{
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sample.Import(Sample.ImportOptions.OverridePreviousImports);
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}
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},
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FixItAutomatic = true,
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Error = true,
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},
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};
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static AddRequest s_HandsPackageAddRequest;
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[InitializeOnLoadMethod]
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static void RegisterProjectValidationRules()
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{
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foreach (var buildTargetGroup in s_BuildTargetGroups)
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{
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BuildValidator.AddRules(buildTargetGroup, s_BuildValidationRules);
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}
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}
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static bool TryFindSample(string packageName, string packageVersion, string sampleDisplayName, out Sample sample)
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{
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sample = default;
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var packageSamples = Sample.FindByPackage(packageName, packageVersion);
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if (packageSamples == null)
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{
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Debug.LogError($"Couldn't find samples of the {ToString(packageName, packageVersion)} package; aborting project validation rule.");
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return false;
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}
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foreach (var packageSample in packageSamples)
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{
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if (packageSample.displayName == sampleDisplayName)
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{
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sample = packageSample;
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return true;
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}
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}
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Debug.LogError($"Couldn't find {sampleDisplayName} sample in the {ToString(packageName, packageVersion)} package; aborting project validation rule.");
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return false;
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}
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static string ToString(string packageName, string packageVersion)
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{
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return string.IsNullOrEmpty(packageVersion) ? packageName : $"{packageName}@{packageVersion}";
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}
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}
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}
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