DeltaVR/Assets/Oculus/VR/Scripts/Composition/OVRExternalComposition.cs
2020-11-28 16:54:41 +02:00

506 lines
17 KiB
C#

/************************************************************************************
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
Licensed under the Oculus Master SDK License Version 1.0 (the "License"); you may not use
the Utilities SDK except in compliance with the License, which is provided at the time of installation
or download, or which otherwise accompanies this software in either electronic or hard copy form.
You may obtain a copy of the License at
https://developer.oculus.com/licenses/oculusmastersdk-1.0/
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
ANY KIND, either express or implied. See the License for the specific language governing
permissions and limitations under the License.
************************************************************************************/
#if UNITY_ANDROID && !UNITY_EDITOR
#define OVR_ANDROID_MRC
#endif
using UnityEngine;
using System.Collections.Generic;
using System.Threading;
using UnityEngine.Rendering;
#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN || UNITY_ANDROID
public class OVRExternalComposition : OVRComposition
{
private GameObject previousMainCameraObject = null;
public GameObject foregroundCameraGameObject = null;
public Camera foregroundCamera = null;
public GameObject backgroundCameraGameObject = null;
public Camera backgroundCamera = null;
#if OVR_ANDROID_MRC
public bool renderCombinedFrame = true;
public AudioListener audioListener;
public OVRMRAudioFilter audioFilter;
public RenderTexture[] mrcRenderTextureArray = new RenderTexture[2];
public int frameIndex;
public int lastMrcEncodeFrameSyncId;
// when rendererSupportsCameraRect is false, mrcRenderTextureArray would only store the background frame (regular width)
public RenderTexture[] mrcForegroundRenderTextureArray = new RenderTexture[2];
// this is used for moving MRC camera where we would need to be able to synchronize the camera position from the game with that on the client for composition
public double[] cameraPoseTimeArray = new double[2];
#endif
public override OVRManager.CompositionMethod CompositionMethod() { return OVRManager.CompositionMethod.External; }
public OVRExternalComposition(GameObject parentObject, Camera mainCamera)
: base(parentObject, mainCamera)
{
#if OVR_ANDROID_MRC
renderCombinedFrame = true;
if (GraphicsSettings.renderPipelineAsset != null)
{
Debug.Log("[OVRExternalComposition] scriptable rendering pipeline detected, Camera.rect is not supported");
renderCombinedFrame = false;
}
int frameWidth;
int frameHeight;
OVRPlugin.Media.GetMrcFrameSize(out frameWidth, out frameHeight);
Debug.LogFormat("[OVRExternalComposition] Create render texture {0}, {1}", renderCombinedFrame ? frameWidth : frameWidth/2, frameHeight);
for (int i=0; i<2; ++i)
{
mrcRenderTextureArray[i] = new RenderTexture(renderCombinedFrame ? frameWidth : frameWidth/2, frameHeight, 24, RenderTextureFormat.ARGB32);
mrcRenderTextureArray[i].Create();
cameraPoseTimeArray[i] = 0.0;
}
frameIndex = 0;
lastMrcEncodeFrameSyncId = -1;
if (!renderCombinedFrame)
{
Debug.LogFormat("[OVRExternalComposition] Create extra render textures for foreground");
for (int i = 0; i < 2; ++i)
{
mrcForegroundRenderTextureArray[i] = new RenderTexture(frameWidth / 2, frameHeight, 24, RenderTextureFormat.ARGB32);
mrcForegroundRenderTextureArray[i].Create();
}
}
#endif
RefreshCameraObjects(parentObject, mainCamera);
}
private void RefreshCameraObjects(GameObject parentObject, Camera mainCamera)
{
if (mainCamera.gameObject != previousMainCameraObject)
{
Debug.LogFormat("[OVRExternalComposition] Camera refreshed. Rebind camera to {0}", mainCamera.gameObject.name);
OVRCompositionUtil.SafeDestroy(ref backgroundCameraGameObject);
backgroundCamera = null;
OVRCompositionUtil.SafeDestroy(ref foregroundCameraGameObject);
foregroundCamera = null;
RefreshCameraRig(parentObject, mainCamera);
Debug.Assert(backgroundCameraGameObject == null);
backgroundCameraGameObject = Object.Instantiate(mainCamera.gameObject);
backgroundCameraGameObject.name = "OculusMRC_BackgroundCamera";
backgroundCameraGameObject.transform.parent = cameraInTrackingSpace ? cameraRig.trackingSpace : parentObject.transform;
if (backgroundCameraGameObject.GetComponent<AudioListener>())
{
Object.Destroy(backgroundCameraGameObject.GetComponent<AudioListener>());
}
if (backgroundCameraGameObject.GetComponent<OVRManager>())
{
Object.Destroy(backgroundCameraGameObject.GetComponent<OVRManager>());
}
backgroundCamera = backgroundCameraGameObject.GetComponent<Camera>();
backgroundCamera.tag = "Untagged";
backgroundCamera.stereoTargetEye = StereoTargetEyeMask.None;
backgroundCamera.depth = 99990.0f;
backgroundCamera.rect = new Rect(0.0f, 0.0f, 0.5f, 1.0f);
backgroundCamera.cullingMask = mainCamera.cullingMask & (~OVRManager.instance.extraHiddenLayers);
#if OVR_ANDROID_MRC
backgroundCamera.targetTexture = mrcRenderTextureArray[0];
if (!renderCombinedFrame)
{
backgroundCamera.rect = new Rect(0.0f, 0.0f, 1.0f, 1.0f);
}
#endif
Debug.Assert(foregroundCameraGameObject == null);
foregroundCameraGameObject = Object.Instantiate(mainCamera.gameObject);
foregroundCameraGameObject.name = "OculusMRC_ForgroundCamera";
foregroundCameraGameObject.transform.parent = cameraInTrackingSpace ? cameraRig.trackingSpace : parentObject.transform;
if (foregroundCameraGameObject.GetComponent<AudioListener>())
{
Object.Destroy(foregroundCameraGameObject.GetComponent<AudioListener>());
}
if (foregroundCameraGameObject.GetComponent<OVRManager>())
{
Object.Destroy(foregroundCameraGameObject.GetComponent<OVRManager>());
}
foregroundCamera = foregroundCameraGameObject.GetComponent<Camera>();
foregroundCamera.tag = "Untagged";
foregroundCamera.stereoTargetEye = StereoTargetEyeMask.None;
foregroundCamera.depth = backgroundCamera.depth + 1.0f; // enforce the forground be rendered after the background
foregroundCamera.rect = new Rect(0.5f, 0.0f, 0.5f, 1.0f);
foregroundCamera.clearFlags = CameraClearFlags.Color;
#if OVR_ANDROID_MRC
foregroundCamera.backgroundColor = OVRManager.instance.externalCompositionBackdropColorQuest;
#else
foregroundCamera.backgroundColor = OVRManager.instance.externalCompositionBackdropColorRift;
#endif
foregroundCamera.cullingMask = mainCamera.cullingMask & (~OVRManager.instance.extraHiddenLayers);
#if OVR_ANDROID_MRC
if (renderCombinedFrame)
{
foregroundCamera.targetTexture = mrcRenderTextureArray[0];
}
else
{
foregroundCamera.targetTexture = mrcForegroundRenderTextureArray[0];
foregroundCamera.rect = new Rect(0.0f, 0.0f, 1.0f, 1.0f);
}
#endif
previousMainCameraObject = mainCamera.gameObject;
}
}
#if OVR_ANDROID_MRC
private void RefreshAudioFilter()
{
if (cameraRig != null && (audioListener == null || !audioListener.enabled || !audioListener.gameObject.activeInHierarchy))
{
CleanupAudioFilter();
AudioListener tmpAudioListener = cameraRig.centerEyeAnchor.gameObject.activeInHierarchy ? cameraRig.centerEyeAnchor.GetComponent<AudioListener>() : null;
if (tmpAudioListener != null && !tmpAudioListener.enabled) tmpAudioListener = null;
if (tmpAudioListener == null)
{
if (Camera.main != null && Camera.main.gameObject.activeInHierarchy)
{
tmpAudioListener = Camera.main.GetComponent<AudioListener>();
if (tmpAudioListener != null && !tmpAudioListener.enabled) tmpAudioListener = null;
}
}
if (tmpAudioListener == null)
{
Object[] allListeners = Object.FindObjectsOfType<AudioListener>();
foreach (var l in allListeners)
{
AudioListener al = l as AudioListener;
if (al != null && al.enabled && al.gameObject.activeInHierarchy)
{
tmpAudioListener = al;
break;
}
}
}
if (tmpAudioListener == null)
{
Debug.LogWarning("[OVRExternalComposition] No AudioListener in scene");
}
else
{
Debug.LogFormat("[OVRExternalComposition] AudioListener found, obj {0}", tmpAudioListener.gameObject.name);
}
audioListener = tmpAudioListener;
if(audioListener != null)
{
audioFilter = audioListener.gameObject.AddComponent<OVRMRAudioFilter>();
audioFilter.composition = this;
Debug.LogFormat("OVRMRAudioFilter added");
}
}
}
private float[] cachedAudioDataArray = null;
private int CastMrcFrame(int castTextureIndex)
{
int audioFrames;
int audioChannels;
GetAndResetAudioData(ref cachedAudioDataArray, out audioFrames, out audioChannels);
int syncId = -1;
//Debug.Log("EncodeFrameThreadObject EncodeMrcFrame");
bool ret = false;
if (OVRPlugin.Media.GetMrcInputVideoBufferType() == OVRPlugin.Media.InputVideoBufferType.TextureHandle)
{
ret = OVRPlugin.Media.EncodeMrcFrame(mrcRenderTextureArray[castTextureIndex].GetNativeTexturePtr(),
renderCombinedFrame ? System.IntPtr.Zero : mrcForegroundRenderTextureArray[castTextureIndex].GetNativeTexturePtr(),
cachedAudioDataArray, audioFrames, audioChannels, AudioSettings.dspTime, cameraPoseTimeArray[castTextureIndex], ref syncId);
}
else
{
ret = OVRPlugin.Media.EncodeMrcFrame(mrcRenderTextureArray[castTextureIndex], cachedAudioDataArray, audioFrames, audioChannels, AudioSettings.dspTime, cameraPoseTimeArray[castTextureIndex], ref syncId);
}
if (!ret)
{
Debug.LogWarning("EncodeMrcFrame failed. Likely caused by OBS plugin disconnection");
return -1;
}
return syncId;
}
private void SetCameraTargetTexture(int drawTextureIndex)
{
if (renderCombinedFrame)
{
RenderTexture texture = mrcRenderTextureArray[drawTextureIndex];
if (backgroundCamera.targetTexture != texture)
{
backgroundCamera.targetTexture = texture;
}
if (foregroundCamera.targetTexture != texture)
{
foregroundCamera.targetTexture = texture;
}
}
else
{
RenderTexture bgTexture = mrcRenderTextureArray[drawTextureIndex];
RenderTexture fgTexture = mrcForegroundRenderTextureArray[drawTextureIndex];
if (backgroundCamera.targetTexture != bgTexture)
{
backgroundCamera.targetTexture = bgTexture;
}
if (foregroundCamera.targetTexture != fgTexture)
{
foregroundCamera.targetTexture = fgTexture;
}
}
}
#endif
public override void Update(GameObject gameObject, Camera mainCamera)
{
RefreshCameraObjects(gameObject, mainCamera);
OVRPlugin.SetHandNodePoseStateLatency(0.0); // the HandNodePoseStateLatency doesn't apply to the external composition. Always enforce it to 0.0
// For third-person camera to use for calculating camera position with different anchors
OVRPose stageToLocalPose = OVRPlugin.GetTrackingTransformRelativePose(OVRPlugin.TrackingOrigin.Stage).ToOVRPose();
OVRPose localToStagePose = stageToLocalPose.Inverse();
OVRPose head = localToStagePose * OVRPlugin.GetNodePose(OVRPlugin.Node.Head, OVRPlugin.Step.Render).ToOVRPose();
OVRPose leftC = localToStagePose * OVRPlugin.GetNodePose(OVRPlugin.Node.HandLeft, OVRPlugin.Step.Render).ToOVRPose();
OVRPose rightC = localToStagePose * OVRPlugin.GetNodePose(OVRPlugin.Node.HandRight, OVRPlugin.Step.Render).ToOVRPose();
OVRPlugin.Media.SetMrcHeadsetControllerPose(head.ToPosef(), leftC.ToPosef(), rightC.ToPosef());
#if OVR_ANDROID_MRC
RefreshAudioFilter();
int drawTextureIndex = (frameIndex / 2) % 2;
int castTextureIndex = 1 - drawTextureIndex;
backgroundCamera.enabled = (frameIndex % 2) == 0;
foregroundCamera.enabled = (frameIndex % 2) == 1;
if (frameIndex % 2 == 0)
{
if (lastMrcEncodeFrameSyncId != -1)
{
OVRPlugin.Media.SyncMrcFrame(lastMrcEncodeFrameSyncId);
lastMrcEncodeFrameSyncId = -1;
}
lastMrcEncodeFrameSyncId = CastMrcFrame(castTextureIndex);
SetCameraTargetTexture(drawTextureIndex);
}
++ frameIndex;
#endif
backgroundCamera.clearFlags = mainCamera.clearFlags;
backgroundCamera.backgroundColor = mainCamera.backgroundColor;
backgroundCamera.cullingMask = mainCamera.cullingMask & (~OVRManager.instance.extraHiddenLayers);
backgroundCamera.nearClipPlane = mainCamera.nearClipPlane;
backgroundCamera.farClipPlane = mainCamera.farClipPlane;
foregroundCamera.cullingMask = mainCamera.cullingMask & (~OVRManager.instance.extraHiddenLayers);
foregroundCamera.nearClipPlane = mainCamera.nearClipPlane;
foregroundCamera.farClipPlane = mainCamera.farClipPlane;
if (OVRMixedReality.useFakeExternalCamera || OVRPlugin.GetExternalCameraCount() == 0)
{
OVRPose worldSpacePose = new OVRPose();
OVRPose trackingSpacePose = new OVRPose();
trackingSpacePose.position = OVRManager.instance.trackingOriginType == OVRManager.TrackingOrigin.EyeLevel ?
OVRMixedReality.fakeCameraEyeLevelPosition :
OVRMixedReality.fakeCameraFloorLevelPosition;
trackingSpacePose.orientation = OVRMixedReality.fakeCameraRotation;
worldSpacePose = OVRExtensions.ToWorldSpacePose(trackingSpacePose);
backgroundCamera.fieldOfView = OVRMixedReality.fakeCameraFov;
backgroundCamera.aspect = OVRMixedReality.fakeCameraAspect;
foregroundCamera.fieldOfView = OVRMixedReality.fakeCameraFov;
foregroundCamera.aspect = OVRMixedReality.fakeCameraAspect;
if (cameraInTrackingSpace)
{
backgroundCamera.transform.FromOVRPose(trackingSpacePose, true);
foregroundCamera.transform.FromOVRPose(trackingSpacePose, true);
}
else
{
backgroundCamera.transform.FromOVRPose(worldSpacePose);
foregroundCamera.transform.FromOVRPose(worldSpacePose);
}
}
else
{
OVRPlugin.CameraExtrinsics extrinsics;
OVRPlugin.CameraIntrinsics intrinsics;
// So far, only support 1 camera for MR and always use camera index 0
if (OVRPlugin.GetMixedRealityCameraInfo(0, out extrinsics, out intrinsics))
{
float fovY = Mathf.Atan(intrinsics.FOVPort.UpTan) * Mathf.Rad2Deg * 2;
float aspect = intrinsics.FOVPort.LeftTan / intrinsics.FOVPort.UpTan;
backgroundCamera.fieldOfView = fovY;
backgroundCamera.aspect = aspect;
foregroundCamera.fieldOfView = fovY;
foregroundCamera.aspect = intrinsics.FOVPort.LeftTan / intrinsics.FOVPort.UpTan;
if (cameraInTrackingSpace)
{
OVRPose trackingSpacePose = ComputeCameraTrackingSpacePose(extrinsics);
backgroundCamera.transform.FromOVRPose(trackingSpacePose, true);
foregroundCamera.transform.FromOVRPose(trackingSpacePose, true);
}
else
{
OVRPose worldSpacePose = ComputeCameraWorldSpacePose(extrinsics);
backgroundCamera.transform.FromOVRPose(worldSpacePose);
foregroundCamera.transform.FromOVRPose(worldSpacePose);
}
#if OVR_ANDROID_MRC
cameraPoseTimeArray[drawTextureIndex] = extrinsics.LastChangedTimeSeconds;
#endif
}
else
{
Debug.LogError("Failed to get external camera information");
return;
}
}
Vector3 headToExternalCameraVec = mainCamera.transform.position - foregroundCamera.transform.position;
float clipDistance = Vector3.Dot(headToExternalCameraVec, foregroundCamera.transform.forward);
foregroundCamera.farClipPlane = Mathf.Max(foregroundCamera.nearClipPlane + 0.001f, clipDistance);
}
#if OVR_ANDROID_MRC
private void CleanupAudioFilter()
{
if (audioFilter)
{
audioFilter.composition = null;
Object.Destroy(audioFilter);
Debug.LogFormat("OVRMRAudioFilter destroyed");
audioFilter = null;
}
}
#endif
public override void Cleanup()
{
OVRCompositionUtil.SafeDestroy(ref backgroundCameraGameObject);
backgroundCamera = null;
OVRCompositionUtil.SafeDestroy(ref foregroundCameraGameObject);
foregroundCamera = null;
Debug.Log("ExternalComposition deactivated");
#if OVR_ANDROID_MRC
if (lastMrcEncodeFrameSyncId != -1)
{
OVRPlugin.Media.SyncMrcFrame(lastMrcEncodeFrameSyncId);
lastMrcEncodeFrameSyncId = -1;
}
CleanupAudioFilter();
for (int i=0; i<2; ++i)
{
mrcRenderTextureArray[i].Release();
mrcRenderTextureArray[i] = null;
if (!renderCombinedFrame)
{
mrcForegroundRenderTextureArray[i].Release();
mrcForegroundRenderTextureArray[i] = null;
}
}
frameIndex = 0;
#endif
}
private readonly object audioDataLock = new object();
private List<float> cachedAudioData = new List<float>(16384);
private int cachedChannels = 0;
public void CacheAudioData(float[] data, int channels)
{
lock(audioDataLock)
{
if (channels != cachedChannels)
{
cachedAudioData.Clear();
}
cachedChannels = channels;
cachedAudioData.AddRange(data);
//Debug.LogFormat("[CacheAudioData] dspTime {0} indata {1} channels {2} accu_len {3}", AudioSettings.dspTime, data.Length, channels, cachedAudioData.Count);
}
}
public void GetAndResetAudioData(ref float[] audioData, out int audioFrames, out int channels)
{
lock(audioDataLock)
{
//Debug.LogFormat("[GetAndResetAudioData] dspTime {0} accu_len {1}", AudioSettings.dspTime, cachedAudioData.Count);
if (audioData == null || audioData.Length < cachedAudioData.Count)
{
audioData = new float[cachedAudioData.Capacity];
}
cachedAudioData.CopyTo(audioData);
audioFrames = cachedAudioData.Count;
channels = cachedChannels;
cachedAudioData.Clear();
}
}
}
#if OVR_ANDROID_MRC
public class OVRMRAudioFilter : MonoBehaviour
{
private bool running = false;
public OVRExternalComposition composition;
void Start()
{
running = true;
}
void OnAudioFilterRead(float[] data, int channels)
{
if (!running)
return;
if (composition != null)
{
composition.CacheAudioData(data, channels);
}
}
}
#endif
#endif