2020-11-28 16:54:41 +02:00

18 lines
355 B
C#

namespace Oculus.Platform.Models
{
using UnityEngine;
using System;
using System.ComponentModel;
public class NetworkingPeer
{
public NetworkingPeer(UInt64 id, PeerConnectionState state) {
ID = id;
State = state;
}
public UInt64 ID { get; private set; }
public PeerConnectionState State { get; private set; }
}
}