DeltaVR/Assets/_PROJECT/Scripts/Audio/FirstPersonOcclusion.cs

165 lines
5.5 KiB
C#

using UnityEngine;
using FMODUnity;
using FMOD.Studio;
using System.Collections;
public class FirstPersonOcclusion : MonoBehaviour
{
[Header("FMOD Event")]
[SerializeField] private EventReference SelectAudio;
private EventInstance AudioOccluded;
private EventDescription AudioDes;
private StudioListener Listener;
private PLAYBACK_STATE pb;
[Header("Occlusion Options")]
[SerializeField][Range(0f, 10f)] private float SoundOcclusionWidening = 1f;
[SerializeField][Range(0f, 10f)] private float PlayerOcclusionWidening = 1f;
[SerializeField] private LayerMask OcclusionLayer;
private bool AudioIsVirtual;
private float MaxDistance;
private float ListenerDistance;
private float lineCastHitCount = 0f;
private Color colour;
private bool initialisedExternally = false;
// ============================================================
// NEW — Optional external initialiser
// ============================================================
public void InitialiseWithInstance(EventInstance instance)
{
AudioOccluded = instance;
initialisedExternally = true;
RuntimeManager.AttachInstanceToGameObject(
AudioOccluded,
gameObject,
GetComponent<Rigidbody>()
);
AudioOccluded.getDescription(out AudioDes);
AudioDes.getMinMaxDistance(out float min, out MaxDistance);
}
// ============================================================
// ORIGINAL START — kept exactly the same unless external init used
// ============================================================
private IEnumerator Start()
{
// If already initialised, skip internal creation
if (!initialisedExternally)
{
AudioOccluded = RuntimeManager.CreateInstance(SelectAudio);
RuntimeManager.AttachInstanceToGameObject(AudioOccluded, gameObject);
AudioOccluded.start();
AudioOccluded.release();
AudioDes = RuntimeManager.GetEventDescription(SelectAudio);
AudioDes.getMinMaxDistance(out float minDistance, out MaxDistance);
}
// Find listener (kept exactly as before)
yield return new WaitUntil(() => FindObjectOfType<StudioListener>() != null);
Listener = FindObjectOfType<StudioListener>();
}
// ============================================================
// UNCHANGED core functionality
// ============================================================
private void FixedUpdate()
{
if (Listener == null) return;
AudioOccluded.isVirtual(out AudioIsVirtual);
AudioOccluded.getPlaybackState(out pb);
ListenerDistance = Vector3.Distance(transform.position, Listener.transform.position);
if (!AudioIsVirtual && pb == PLAYBACK_STATE.PLAYING && ListenerDistance <= MaxDistance)
{
OccludeBetween(transform.position, Listener.transform.position);
}
lineCastHitCount = 0f;
}
private void OccludeBetween(Vector3 sound, Vector3 listener)
{
Vector3 SoundLeft = CalculatePoint(sound, listener, SoundOcclusionWidening, true);
Vector3 SoundRight = CalculatePoint(sound, listener, SoundOcclusionWidening, false);
Vector3 ListenerLeft = CalculatePoint(listener, sound, PlayerOcclusionWidening, true);
Vector3 ListenerRight = CalculatePoint(listener, sound, PlayerOcclusionWidening, false);
Vector3 SoundAbove = new Vector3(sound.x, sound.y + SoundOcclusionWidening, sound.z);
Vector3 SoundBelow = new Vector3(sound.x, sound.y - SoundOcclusionWidening, sound.z);
Vector3 ListenerAbove = new Vector3(listener.x, listener.y + PlayerOcclusionWidening * .5f, listener.z);
Vector3 ListenerBelow = new Vector3(listener.x, listener.y - PlayerOcclusionWidening * .5f, listener.z);
CastLine(SoundLeft, ListenerLeft);
CastLine(SoundLeft, listener);
CastLine(SoundLeft, ListenerRight);
CastLine(sound, ListenerLeft);
CastLine(sound, listener);
CastLine(sound, ListenerRight);
CastLine(SoundRight, ListenerLeft);
CastLine(SoundRight, listener);
CastLine(SoundRight, ListenerRight);
CastLine(SoundAbove, ListenerAbove);
CastLine(SoundBelow, ListenerBelow);
colour = (PlayerOcclusionWidening == 0f || SoundOcclusionWidening == 0f) ? Color.blue : Color.green;
SetParameter();
}
private Vector3 CalculatePoint(Vector3 a, Vector3 b, float m, bool posOrneg)
{
float n = Vector3.Distance(new Vector3(a.x, 0f, a.z), new Vector3(b.x, 0f, b.z));
if (n == 0f) return a;
float mn = (m / n);
float x, z;
if (posOrneg)
{
x = a.x + (mn * (a.z - b.z));
z = a.z - (mn * (a.x - b.x));
}
else
{
x = a.x - (mn * (a.z - b.z));
z = a.z + (mn * (a.x - b.x));
}
return new Vector3(x, a.y, z);
}
private void CastLine(Vector3 Start, Vector3 End)
{
RaycastHit hit;
bool isHit = Physics.Linecast(Start, End, out hit, OcclusionLayer);
if (isHit)
{
lineCastHitCount++;
//Debug.DrawLine(Start, End, Color.red);
}
else
{
//Debug.DrawLine(Start, End, colour);
}
}
private void SetParameter()
{
float occlusionValue = lineCastHitCount / 11;
AudioOccluded.setParameterByName("Occlusion", occlusionValue);
}
}