2020-12-03 20:09:51 +02:00

14 lines
298 B
C#

using UnityEngine;
using UnityEditor;
using UnityEditor.SceneManagement;
using System.Collections.Generic;
public partial class ftModelPostProcessor : ftModelPostProcessorInternal
{
public override void UnwrapXatlas(Mesh m, UnwrapParam param)
{
xatlas.Unwrap(m, uparams);
}
}