DeltaVR/Assets/Scripts/Bow/ArcheryTarget.cs

31 lines
806 B
C#

using UnityEngine;
namespace Bow
{
public class ArcheryTarget : MonoBehaviour
{
public Vector3 endPosition;
public float forwardSpeed = 2f;
public ArcheryRange archeryRange;
// Update is called once per frame
void Update()
{
float step = forwardSpeed * Time.deltaTime;
var position = transform.position;
transform.position = Vector3.MoveTowards(position,
new Vector3(endPosition.x, position.y, position.z), step);
}
public void OnArrowHit(Arrow arrow)
{
if (arrow == null) return;
archeryRange.AddScore(Vector3.Distance(transform.position, endPosition));
Destroy(arrow.gameObject);
Destroy(gameObject);
}
}
}