DeltaVR/Assets/_PROJECT/Components/Portals2/Space enter Collider.cs

34 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpaceEnterCollider : MonoBehaviour
{
private void OnTriggerEnter(Collider other)
{
GravityHandler playerGravity = other.GetComponent<GravityHandler>();
if (playerGravity != null)
{
playerGravity.isInSpace = true;
}
Debug.Log(other + " entered space.");
}
private void OnTriggerExit(Collider other)
{
GravityHandler playerGravity = other.GetComponent<GravityHandler>();
if (playerGravity != null)
{
StartCoroutine(DelayExit(playerGravity));
//playerGravity.AdjustGravity(new Quaternion()); // Set Gravity back to default
}
Debug.Log(other + " left space.");
}
private IEnumerator DelayExit(GravityHandler playerGravity)
{
yield return new WaitForSeconds(1f); // Wait for 1 second
playerGravity.isInSpace = false;
Debug.Log("Default gravity restored after 1 second.");
}
}