73 lines
1.9 KiB
Plaintext
73 lines
1.9 KiB
Plaintext
Shader "XR/PortalShader"
|
|
{
|
|
Properties
|
|
{
|
|
_Color ("Color", Color) = (1,1,1,1)
|
|
_MainTex ("Texture", 2D) = "white" {}
|
|
_TexL("LeftEyeTexture", 2D) = "white" {}
|
|
_TexR("RightEyeTexture", 2D) = "white" {}
|
|
}
|
|
|
|
SubShader
|
|
{
|
|
Tags{ "RenderType" = "Opaque" "Queue" = "Transparent" }
|
|
|
|
Pass
|
|
{
|
|
Name "Mask"
|
|
|
|
CGPROGRAM
|
|
#include "UnityCG.cginc"
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma target 3.0
|
|
|
|
sampler2D _MainTex;
|
|
float4 _MainTex_ST;
|
|
float4 _Color;
|
|
sampler2D _TexL;
|
|
sampler2D _TexR;
|
|
|
|
|
|
struct appdata
|
|
{
|
|
float4 vertex : POSITION;
|
|
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
float4 position : SV_POSITION;
|
|
float4 screenPosition : TEXCOORD0;
|
|
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
UNITY_VERTEX_OUTPUT_STEREO
|
|
};
|
|
|
|
v2f vert(appdata v)
|
|
{
|
|
v2f o;
|
|
|
|
UNITY_SETUP_INSTANCE_ID(v);
|
|
UNITY_INITIALIZE_OUTPUT(v2f, o);
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
|
o.position = UnityObjectToClipPos(v.vertex);
|
|
o.screenPosition = ComputeScreenPos(o.position);
|
|
|
|
return o;
|
|
}
|
|
|
|
half4 frag(v2f i) : SV_Target
|
|
{
|
|
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
|
|
|
|
float2 textureCoordinate = i.screenPosition.xy / i.screenPosition.w;
|
|
return unity_StereoEyeIndex == 0 ?
|
|
tex2D(_TexL, textureCoordinate) :
|
|
tex2D(_TexR, textureCoordinate);
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
} |