DeltaVR/Assets/PlayerText.cs
2022-06-29 14:45:17 +03:00

33 lines
690 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using Photon.Pun;
public class PlayerText : MonoBehaviourPun
{
public Transform lookCamera;
private void Start()
{
photonView.RPC("ChangeText", RpcTarget.AllBuffered);
GameObject[] players = GameObject.FindGameObjectsWithTag("MainCamera");
foreach(GameObject player in players)
{
if (player.transform.parent.parent.gameObject.GetPhotonView().IsMine)
{
lookCamera = player.transform;
}
}
}
private void Update()
{
transform.LookAt(lookCamera);
}
}