71 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| #if PHOTON_VOICE_WINDOWS || UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN
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| using System;
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| using System.Collections;
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| using System.Collections.Generic;
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| using System.Runtime.InteropServices;
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| 
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| namespace Photon.Voice.Windows
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| {
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|     /// <summary>Enumerates microphones available on device.
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|     /// </summary>
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|     public class AudioInEnumerator : DeviceEnumeratorBase
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|     {
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|         const string lib_name = "AudioIn";
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|         [DllImport(lib_name)]
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|         private static extern IntPtr Photon_Audio_In_CreateMicEnumerator();
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|         [DllImport(lib_name)]
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|         private static extern void Photon_Audio_In_DestroyMicEnumerator(IntPtr handle);
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|         [DllImport(lib_name)]
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|         private static extern int Photon_Audio_In_MicEnumerator_Count(IntPtr handle);
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|         [DllImport(lib_name)]
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|         private static extern IntPtr Photon_Audio_In_MicEnumerator_NameAtIndex(IntPtr handle, int idx);
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|         [DllImport(lib_name)]
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|         private static extern int Photon_Audio_In_MicEnumerator_IDAtIndex(IntPtr handle, int idx);
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| 
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|         IntPtr handle;
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|         public AudioInEnumerator(ILogger logger) : base(logger)
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|         {
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|             Refresh();
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|         }
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| 
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|         /// <summary>Refreshes the microphones list.
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|         /// </summary>
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|         public override void Refresh()
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|         {
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|             Dispose();
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|             try
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|             {
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|                 handle = Photon_Audio_In_CreateMicEnumerator();
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|                 var count = Photon_Audio_In_MicEnumerator_Count(handle);
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|                 devices = new List<DeviceInfo>();
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|                 for (int i = 0; i < count; i++)
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|                 {
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|                     devices.Add(new DeviceInfo(Photon_Audio_In_MicEnumerator_IDAtIndex(handle, i), Marshal.PtrToStringAuto(Photon_Audio_In_MicEnumerator_NameAtIndex(handle, i))));
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|                 }
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|                 Error = null;
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|             }
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|             catch (Exception e)
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|             {
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|                 Error = e.ToString();
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|                 if (Error == null) // should never happen but since Error used as validity flag, make sure that it's not null
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|                 {
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|                     Error = "Exception in AudioInEnumerator.Refresh()";
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|                 }
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|             }
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|         }
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| 
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|         /// <summary>Disposes enumerator.
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|         /// Call it to free native resources.
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|         /// </summary>
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|         public override void Dispose()
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|         {
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|             if (handle != IntPtr.Zero && Error == null)
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|             {
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|                 Photon_Audio_In_DestroyMicEnumerator(handle);
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|                 handle = IntPtr.Zero;
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|             }
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|         }
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|     }
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| }
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| #endif
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