13 lines
495 B
C#
13 lines
495 B
C#
using UnityEngine;
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namespace Photon.Voice.Unity
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{
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public class Logger : ILogger
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{
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public void LogError(string fmt, params object[] args) { Debug.LogErrorFormat(fmt, args); }
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public void LogWarning(string fmt, params object[] args) { Debug.LogWarningFormat(fmt, args); }
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public void LogInfo(string fmt, params object[] args) { Debug.LogFormat(fmt, args); }
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public void LogDebug(string fmt, params object[] args) { Debug.LogFormat(fmt, args); }
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}
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}
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