2022-06-29 14:45:17 +03:00

13 lines
495 B
C#

using UnityEngine;
namespace Photon.Voice.Unity
{
public class Logger : ILogger
{
public void LogError(string fmt, params object[] args) { Debug.LogErrorFormat(fmt, args); }
public void LogWarning(string fmt, params object[] args) { Debug.LogWarningFormat(fmt, args); }
public void LogInfo(string fmt, params object[] args) { Debug.LogFormat(fmt, args); }
public void LogDebug(string fmt, params object[] args) { Debug.LogFormat(fmt, args); }
}
}