2022-06-29 14:45:17 +03:00

66 lines
1.7 KiB
C#

using UnityEngine;
using System;
using System.Linq;
using System.Collections.Generic;
using System.Collections;
namespace Photon.Voice.Unity
{
public class AudioInEnumerator : DeviceEnumeratorBase
{
public AudioInEnumerator(ILogger logger) : base (logger)
{
Refresh();
}
public override void Refresh()
{
var unityDevs = UnityMicrophone.devices;
devices = new List<DeviceInfo>();
for (int i = 0; i < unityDevs.Length; i++)
{
var d = unityDevs[i];
devices.Add(new DeviceInfo(d));
}
}
#if UNITY_WEBGL
public override bool IsSupported => false;
public override string Error { get { return "Current platform " + Application.platform + " is not supported by AudioInEnumerator."; } }
#else
public override string Error { get { return null; } }
#endif
public override void Dispose()
{
}
}
#if PHOTON_VOICE_VIDEO_ENABLE
public class VideoInEnumerator : DeviceEnumeratorBase
{
public VideoInEnumerator(ILogger logger) : base(logger)
{
Refresh();
}
public override void Refresh()
{
var unityDevs = UnityEngine.WebCamTexture.devices;
devices = new List<DeviceInfo>();
for (int i = 0; i < unityDevs.Length; i++)
{
var d = unityDevs[i];
devices.Add(new DeviceInfo(d.name));
}
}
public override string Error { get { return null; } }
public override void Dispose()
{
}
}
#endif
}