130 lines
5.3 KiB
C#
130 lines
5.3 KiB
C#
// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="PhotonVoiceLagSimulationGui.cs" company="Exit Games GmbH">
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// Part of: Photon Voice Utilities for Unity - Copyright (C) 2018 Exit Games GmbH
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// </copyright>
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// <summary>
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// This MonoBehaviour is a basic GUI for the Photon Voice client's network-simulation feature.
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// It can modify lag (fixed delay), jitter (random lag), packet loss and audio frames percentage loss.
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// </summary>
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// <author>developer@exitgames.com</author>
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// --------------------------------------------------------------------------------------------------------------------
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using UnityEngine;
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using ExitGames.Client.Photon;
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namespace Photon.Voice.Unity.UtilityScripts
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{
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[RequireComponent(typeof(VoiceConnection))]
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public class PhotonVoiceLagSimulationGui : MonoBehaviour
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{
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private VoiceConnection voiceConnection;
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/// <summary>Positioning rect for window.</summary>
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private Rect windowRect = new Rect(0, 100, 200, 100);
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/// <summary>Unity GUI Window ID (must be unique or will cause issues).</summary>
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private int windowId = 201;
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/// <summary>Shows or hides GUI (does not affect settings).</summary>
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private bool visible = true;
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/// <summary>The peer currently in use (to set the network simulation).</summary>
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private PhotonPeer peer;
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private float debugLostPercent;
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public void OnEnable()
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{
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VoiceConnection[] voiceConnections = this.GetComponents<VoiceConnection>();
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if (voiceConnections == null || voiceConnections.Length == 0)
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{
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Debug.LogError("No VoiceConnection component found, PhotonVoiceStatsGui disabled", this);
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this.enabled = false;
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return;
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}
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if (voiceConnections.Length > 1)
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{
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Debug.LogWarningFormat(this, "Multiple VoiceConnection components found, using first occurrence attached to GameObject {0}", voiceConnections[0].name);
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}
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this.voiceConnection = voiceConnections[0];
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this.peer = this.voiceConnection.Client.LoadBalancingPeer;
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this.debugLostPercent = this.voiceConnection.VoiceClient.DebugLostPercent;
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}
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private void OnGUI()
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{
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if (!this.visible)
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{
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return;
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}
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if (this.peer == null)
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{
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this.windowRect = GUILayout.Window(this.windowId, this.windowRect, this.NetSimHasNoPeerWindow,
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"Voice Network Simulation");
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}
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else
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{
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this.windowRect = GUILayout.Window(this.windowId, this.windowRect, this.NetSimWindow, "Voice Network Simulation");
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}
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}
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private void NetSimHasNoPeerWindow(int windowId)
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{
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GUILayout.Label("No voice peer to communicate with. ");
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}
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private void NetSimWindow(int windowId)
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{
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GUILayout.Label(string.Format("Rtt:{0,4} +/-{1,3}", this.peer.RoundTripTime,
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this.peer.RoundTripTimeVariance));
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bool simEnabled = this.peer.IsSimulationEnabled;
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bool newSimEnabled = GUILayout.Toggle(simEnabled, "Simulate");
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if (newSimEnabled != simEnabled)
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{
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this.peer.IsSimulationEnabled = newSimEnabled;
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}
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float inOutLag = this.peer.NetworkSimulationSettings.IncomingLag;
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GUILayout.Label(string.Format("Lag {0}", inOutLag));
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inOutLag = GUILayout.HorizontalSlider(inOutLag, 0, 500);
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this.peer.NetworkSimulationSettings.IncomingLag = (int)inOutLag;
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this.peer.NetworkSimulationSettings.OutgoingLag = (int)inOutLag;
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float inOutJitter = this.peer.NetworkSimulationSettings.IncomingJitter;
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GUILayout.Label(string.Format("Jit {0}", inOutJitter));
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inOutJitter = GUILayout.HorizontalSlider(inOutJitter, 0, 100);
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this.peer.NetworkSimulationSettings.IncomingJitter = (int)inOutJitter;
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this.peer.NetworkSimulationSettings.OutgoingJitter = (int)inOutJitter;
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float loss = this.peer.NetworkSimulationSettings.IncomingLossPercentage;
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GUILayout.Label(string.Format("Loss {0}", loss));
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loss = GUILayout.HorizontalSlider(loss, 0, 10);
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this.peer.NetworkSimulationSettings.IncomingLossPercentage = (int)loss;
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this.peer.NetworkSimulationSettings.OutgoingLossPercentage = (int)loss;
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GUILayout.Label(string.Format("Lost Audio Frames {0}%", (int)this.debugLostPercent));
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this.debugLostPercent = GUILayout.HorizontalSlider(this.debugLostPercent, 0, 100);
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if (newSimEnabled)
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{
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this.voiceConnection.VoiceClient.DebugLostPercent = (int)this.debugLostPercent;
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}
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else
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{
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this.voiceConnection.VoiceClient.DebugLostPercent = 0;
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}
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// if anything was clicked, the height of this window is likely changed. reduce it to be layouted again next frame
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if (GUI.changed)
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{
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this.windowRect.height = 100;
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}
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GUI.DragWindow();
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}
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}
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} |