DeltaVR/Assets/Photon/PhotonVoice/Code/UtilityScripts/PhotonVoiceLagSimulationGui.cs
2022-06-29 14:45:17 +03:00

130 lines
5.3 KiB
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="PhotonVoiceLagSimulationGui.cs" company="Exit Games GmbH">
// Part of: Photon Voice Utilities for Unity - Copyright (C) 2018 Exit Games GmbH
// </copyright>
// <summary>
// This MonoBehaviour is a basic GUI for the Photon Voice client's network-simulation feature.
// It can modify lag (fixed delay), jitter (random lag), packet loss and audio frames percentage loss.
// </summary>
// <author>developer@exitgames.com</author>
// --------------------------------------------------------------------------------------------------------------------
using UnityEngine;
using ExitGames.Client.Photon;
namespace Photon.Voice.Unity.UtilityScripts
{
[RequireComponent(typeof(VoiceConnection))]
public class PhotonVoiceLagSimulationGui : MonoBehaviour
{
private VoiceConnection voiceConnection;
/// <summary>Positioning rect for window.</summary>
private Rect windowRect = new Rect(0, 100, 200, 100);
/// <summary>Unity GUI Window ID (must be unique or will cause issues).</summary>
private int windowId = 201;
/// <summary>Shows or hides GUI (does not affect settings).</summary>
private bool visible = true;
/// <summary>The peer currently in use (to set the network simulation).</summary>
private PhotonPeer peer;
private float debugLostPercent;
public void OnEnable()
{
VoiceConnection[] voiceConnections = this.GetComponents<VoiceConnection>();
if (voiceConnections == null || voiceConnections.Length == 0)
{
Debug.LogError("No VoiceConnection component found, PhotonVoiceStatsGui disabled", this);
this.enabled = false;
return;
}
if (voiceConnections.Length > 1)
{
Debug.LogWarningFormat(this, "Multiple VoiceConnection components found, using first occurrence attached to GameObject {0}", voiceConnections[0].name);
}
this.voiceConnection = voiceConnections[0];
this.peer = this.voiceConnection.Client.LoadBalancingPeer;
this.debugLostPercent = this.voiceConnection.VoiceClient.DebugLostPercent;
}
private void OnGUI()
{
if (!this.visible)
{
return;
}
if (this.peer == null)
{
this.windowRect = GUILayout.Window(this.windowId, this.windowRect, this.NetSimHasNoPeerWindow,
"Voice Network Simulation");
}
else
{
this.windowRect = GUILayout.Window(this.windowId, this.windowRect, this.NetSimWindow, "Voice Network Simulation");
}
}
private void NetSimHasNoPeerWindow(int windowId)
{
GUILayout.Label("No voice peer to communicate with. ");
}
private void NetSimWindow(int windowId)
{
GUILayout.Label(string.Format("Rtt:{0,4} +/-{1,3}", this.peer.RoundTripTime,
this.peer.RoundTripTimeVariance));
bool simEnabled = this.peer.IsSimulationEnabled;
bool newSimEnabled = GUILayout.Toggle(simEnabled, "Simulate");
if (newSimEnabled != simEnabled)
{
this.peer.IsSimulationEnabled = newSimEnabled;
}
float inOutLag = this.peer.NetworkSimulationSettings.IncomingLag;
GUILayout.Label(string.Format("Lag {0}", inOutLag));
inOutLag = GUILayout.HorizontalSlider(inOutLag, 0, 500);
this.peer.NetworkSimulationSettings.IncomingLag = (int)inOutLag;
this.peer.NetworkSimulationSettings.OutgoingLag = (int)inOutLag;
float inOutJitter = this.peer.NetworkSimulationSettings.IncomingJitter;
GUILayout.Label(string.Format("Jit {0}", inOutJitter));
inOutJitter = GUILayout.HorizontalSlider(inOutJitter, 0, 100);
this.peer.NetworkSimulationSettings.IncomingJitter = (int)inOutJitter;
this.peer.NetworkSimulationSettings.OutgoingJitter = (int)inOutJitter;
float loss = this.peer.NetworkSimulationSettings.IncomingLossPercentage;
GUILayout.Label(string.Format("Loss {0}", loss));
loss = GUILayout.HorizontalSlider(loss, 0, 10);
this.peer.NetworkSimulationSettings.IncomingLossPercentage = (int)loss;
this.peer.NetworkSimulationSettings.OutgoingLossPercentage = (int)loss;
GUILayout.Label(string.Format("Lost Audio Frames {0}%", (int)this.debugLostPercent));
this.debugLostPercent = GUILayout.HorizontalSlider(this.debugLostPercent, 0, 100);
if (newSimEnabled)
{
this.voiceConnection.VoiceClient.DebugLostPercent = (int)this.debugLostPercent;
}
else
{
this.voiceConnection.VoiceClient.DebugLostPercent = 0;
}
// if anything was clicked, the height of this window is likely changed. reduce it to be layouted again next frame
if (GUI.changed)
{
this.windowRect.height = 100;
}
GUI.DragWindow();
}
}
}