DeltaVR/Assets/Oculus/VR/Editor/OVREngineConfigurationUpdater.cs
2020-11-28 16:54:41 +02:00

277 lines
10 KiB
C#

/************************************************************************************
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
Licensed under the Oculus SDK License Version 3.4.1 (the "License");
you may not use the Oculus SDK except in compliance with the License,
which is provided at the time of installation or download, or which
otherwise accompanies this software in either electronic or hard copy form.
You may obtain a copy of the License at
https://developer.oculus.com/licenses/sdk-3.4.1
Unless required by applicable law or agreed to in writing, the Oculus SDK
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
************************************************************************************/
#if USING_XR_MANAGEMENT && USING_XR_SDK_OCULUS
#define USING_XR_SDK
#endif
#if UNITY_2020_1_OR_NEWER
#define REQUIRES_XR_SDK
#endif
using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
using System;
using System.IO;
[InitializeOnLoad]
class OVREngineConfigurationUpdater
{
private const string prefName = "OVREngineConfigurationUpdater_Enabled";
private const string menuItemName = "Oculus/Tools/Use Required Project Settings";
private const string androidAssetsPath = "Assets/Plugins/Android/assets";
private const string androidManifestPath = "Assets/Plugins/Android/AndroidManifest.xml";
static bool setPrefsForUtilities;
[MenuItem(menuItemName)]
static void ToggleUtilities()
{
setPrefsForUtilities = !setPrefsForUtilities;
Menu.SetChecked(menuItemName, setPrefsForUtilities);
int newValue = (setPrefsForUtilities) ? 1 : 0;
PlayerPrefs.SetInt(prefName, newValue);
PlayerPrefs.Save();
Debug.Log("Using required project settings: " + setPrefsForUtilities);
}
private static readonly string dashSupportEnableConfirmedKey = "Oculus_Utilities_OVREngineConfiguration_DashSupportEnableConfirmed_" + Application.unityVersion + OVRManager.utilitiesVersion;
private static bool dashSupportEnableConfirmed
{
get
{
return PlayerPrefs.GetInt(dashSupportEnableConfirmedKey, 0) == 1;
}
set
{
PlayerPrefs.SetInt(dashSupportEnableConfirmedKey, value ? 1 : 0);
}
}
static OVREngineConfigurationUpdater()
{
EditorApplication.delayCall += OnDelayCall;
EditorApplication.update += OnUpdate;
}
static void OnDelayCall()
{
setPrefsForUtilities = PlayerPrefs.GetInt(prefName, 1) != 0;
Menu.SetChecked(menuItemName, setPrefsForUtilities);
if (!setPrefsForUtilities)
return;
OVRPlugin.AddCustomMetadata("build_target", EditorUserBuildSettings.activeBuildTarget.ToString());
EnforceAndroidSettings();
EnforceInputManagerBindings();
}
static void OnUpdate()
{
if (!setPrefsForUtilities)
return;
EnforceBundleId();
EnforceVRSupport();
EnforceInstallLocation();
}
static void EnforceAndroidSettings()
{
if (EditorUserBuildSettings.activeBuildTarget != BuildTarget.Android)
return;
if (PlayerSettings.defaultInterfaceOrientation != UIOrientation.LandscapeLeft)
{
Debug.Log("OVREngineConfigurationUpdater: Setting orientation to Landscape Left");
// Default screen orientation must be set to landscape left.
PlayerSettings.defaultInterfaceOrientation = UIOrientation.LandscapeLeft;
}
#if !USING_XR_SDK && !REQUIRES_XR_SDK
if (!PlayerSettings.virtualRealitySupported)
{
// NOTE: This value should not affect the main window surface
// when Built-in VR support is enabled.
// NOTE: On Adreno Lollipop, it is an error to have antiAliasing set on the
// main window surface with front buffer rendering enabled. The view will
// render black.
// On Adreno KitKat, some tiling control modes will cause the view to render
// black.
if (QualitySettings.antiAliasing != 0 && QualitySettings.antiAliasing != 1)
{
Debug.Log("OVREngineConfigurationUpdater: Disabling antiAliasing");
QualitySettings.antiAliasing = 1;
}
}
#endif
if (QualitySettings.vSyncCount != 0)
{
Debug.Log("OVREngineConfigurationUpdater: Setting vsyncCount to 0");
// We sync in the TimeWarp, so we don't want unity syncing elsewhere.
QualitySettings.vSyncCount = 0;
}
}
static void EnforceVRSupport()
{
#if !USING_XR_SDK && !REQUIRES_XR_SDK
if (PlayerSettings.virtualRealitySupported)
return;
var mgrs = GameObject.FindObjectsOfType<OVRManager>();
for (int i = 0; i < mgrs.Length; ++i)
{
if (mgrs [i].isActiveAndEnabled)
{
Debug.Log ("Enabling Unity VR support");
PlayerSettings.virtualRealitySupported = true;
bool oculusFound = false;
foreach (var device in UnityEngine.XR.XRSettings.supportedDevices)
oculusFound |= (device == "Oculus");
if (!oculusFound)
Debug.LogError("Please add Oculus to the list of supported devices to use the Utilities.");
return;
}
}
#endif
}
private static void EnforceBundleId()
{
bool shouldEnforceBundleId = false;
#if USING_XR_SDK
shouldEnforceBundleId = true;
#elif !REQUIRES_XR_SDK
if (PlayerSettings.virtualRealitySupported)
shouldEnforceBundleId = true;
#endif
if (shouldEnforceBundleId)
{
if (PlayerSettings.applicationIdentifier == "" || PlayerSettings.applicationIdentifier == "com.Company.ProductName")
{
string defaultBundleId = "com.oculus.UnitySample";
Debug.LogWarning("\"" + PlayerSettings.applicationIdentifier + "\" is not a valid bundle identifier. Defaulting to \"" + defaultBundleId + "\".");
PlayerSettings.applicationIdentifier = defaultBundleId;
}
}
}
private static void EnforceInstallLocation()
{
if (PlayerSettings.Android.preferredInstallLocation != AndroidPreferredInstallLocation.Auto)
PlayerSettings.Android.preferredInstallLocation = AndroidPreferredInstallLocation.Auto;
}
private static void EnforceInputManagerBindings()
{
try
{
BindAxis(new Axis() { name = "Oculus_CrossPlatform_Button2", positiveButton = "joystick button 0", gravity = 1000f, sensitivity = 1000f, type = 0 });
BindAxis(new Axis() { name = "Oculus_CrossPlatform_Button4", positiveButton = "joystick button 2", gravity = 1000f, sensitivity = 1000f, type = 0 });
BindAxis(new Axis() { name = "Oculus_CrossPlatform_PrimaryThumbstick", positiveButton = "joystick button 8", gravity = 0f, dead = 0f, sensitivity = 0.1f, type = 0 });
BindAxis(new Axis() { name = "Oculus_CrossPlatform_SecondaryThumbstick", positiveButton = "joystick button 9", gravity = 0f, dead = 0f, sensitivity = 0.1f, type = 0 });
BindAxis(new Axis() { name = "Oculus_CrossPlatform_PrimaryIndexTrigger", dead = 0.19f, type = 2, axis = 8, joyNum = 0 });
BindAxis(new Axis() { name = "Oculus_CrossPlatform_SecondaryIndexTrigger", dead = 0.19f, type = 2, axis = 9, joyNum = 0 });
BindAxis(new Axis() { name = "Oculus_CrossPlatform_PrimaryHandTrigger", dead = 0.19f, type = 2, axis = 10, joyNum = 0 });
BindAxis(new Axis() { name = "Oculus_CrossPlatform_SecondaryHandTrigger", dead = 0.19f, type = 2, axis = 11, joyNum = 0 });
BindAxis(new Axis() { name = "Oculus_CrossPlatform_PrimaryThumbstickHorizontal", dead = 0.19f, type = 2, axis = 0, joyNum = 0 });
BindAxis(new Axis() { name = "Oculus_CrossPlatform_PrimaryThumbstickVertical", dead = 0.19f, type = 2, axis = 1, joyNum = 0, invert = true });
BindAxis(new Axis() { name = "Oculus_CrossPlatform_SecondaryThumbstickHorizontal", dead = 0.19f, type = 2, axis = 3, joyNum = 0 });
BindAxis(new Axis() { name = "Oculus_CrossPlatform_SecondaryThumbstickVertical", dead = 0.19f, type = 2, axis = 4, joyNum = 0, invert = true });
}
catch
{
Debug.LogError("Failed to apply Oculus input manager bindings.");
}
}
private class Axis
{
public string name = String.Empty;
public string descriptiveName = String.Empty;
public string descriptiveNegativeName = String.Empty;
public string negativeButton = String.Empty;
public string positiveButton = String.Empty;
public string altNegativeButton = String.Empty;
public string altPositiveButton = String.Empty;
public float gravity = 0.0f;
public float dead = 0.001f;
public float sensitivity = 1.0f;
public bool snap = false;
public bool invert = false;
public int type = 2;
public int axis = 0;
public int joyNum = 0;
}
private static void BindAxis(Axis axis)
{
SerializedObject serializedObject = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/InputManager.asset")[0]);
SerializedProperty axesProperty = serializedObject.FindProperty("m_Axes");
SerializedProperty axisIter = axesProperty.Copy();
axisIter.Next(true);
axisIter.Next(true);
while (axisIter.Next(false))
{
if (axisIter.FindPropertyRelative("m_Name").stringValue == axis.name)
{
// Axis already exists. Don't create binding.
return;
}
}
axesProperty.arraySize++;
serializedObject.ApplyModifiedProperties();
SerializedProperty axisProperty = axesProperty.GetArrayElementAtIndex(axesProperty.arraySize - 1);
axisProperty.FindPropertyRelative("m_Name").stringValue = axis.name;
axisProperty.FindPropertyRelative("descriptiveName").stringValue = axis.descriptiveName;
axisProperty.FindPropertyRelative("descriptiveNegativeName").stringValue = axis.descriptiveNegativeName;
axisProperty.FindPropertyRelative("negativeButton").stringValue = axis.negativeButton;
axisProperty.FindPropertyRelative("positiveButton").stringValue = axis.positiveButton;
axisProperty.FindPropertyRelative("altNegativeButton").stringValue = axis.altNegativeButton;
axisProperty.FindPropertyRelative("altPositiveButton").stringValue = axis.altPositiveButton;
axisProperty.FindPropertyRelative("gravity").floatValue = axis.gravity;
axisProperty.FindPropertyRelative("dead").floatValue = axis.dead;
axisProperty.FindPropertyRelative("sensitivity").floatValue = axis.sensitivity;
axisProperty.FindPropertyRelative("snap").boolValue = axis.snap;
axisProperty.FindPropertyRelative("invert").boolValue = axis.invert;
axisProperty.FindPropertyRelative("type").intValue = axis.type;
axisProperty.FindPropertyRelative("axis").intValue = axis.axis;
axisProperty.FindPropertyRelative("joyNum").intValue = axis.joyNum;
serializedObject.ApplyModifiedProperties();
}
}