DeltaVR/Assets/Multiplayer/NetworkManager.cs
2022-06-29 14:45:17 +03:00

54 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
using Photon.Realtime;
//The following script is made following this tutorial: https://www.youtube.com/watch?v=KHWuTBmT1oI
public class NetworkManager : MonoBehaviourPunCallbacks
{
// Start is called before the first frame update
void Start()
{
ConnectToServer();
}
// Update is called once per frame
void Update()
{
}
void ConnectToServer()
{
PhotonNetwork.ConnectUsingSettings();
Debug.Log("Connecting...");
}
public override void OnConnectedToMaster()
{
Debug.Log("Connected");
base.OnConnectedToMaster();
RoomOptions roomOptions = new RoomOptions();
roomOptions.MaxPlayers = 16;
roomOptions.IsVisible = true;
roomOptions.IsOpen = true;
PhotonNetwork.JoinOrCreateRoom("Room 1", roomOptions, TypedLobby.Default);
}
public override void OnJoinedRoom()
{
Debug.Log("Room joined");
base.OnJoinedRoom();
}
public override void OnPlayerEnteredRoom(Player newPlayer)
{
Debug.Log("Player joined");
base.OnPlayerEnteredRoom(newPlayer);
}
}