45 lines
1016 B
C#
45 lines
1016 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CollectionTray : MonoBehaviour
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{
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public List<GameObject> row1;
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public List<GameObject> row2;
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public List<GameObject> row3;
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public List<GameObject> row4;
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public void RowShow(int i)
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{
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switch (i)
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{
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case 1:
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foreach(GameObject go in row1)
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{
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go.SetActive(true);
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}
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break;
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case 2:
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foreach (GameObject go in row2)
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{
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go.SetActive(true);
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}
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break;
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case 3:
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foreach (GameObject go in row3)
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{
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go.SetActive(true);
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}
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break;
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case 4:
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foreach (GameObject go in row4)
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{
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go.SetActive(true);
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}
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break;
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}
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}
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}
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