2023-05-08 15:56:10 +03:00

14 lines
321 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UILookAt : MonoBehaviour
{
private void LateUpdate()
{
transform.LookAt(transform.position + Camera.main.transform.rotation * Vector3.forward, Camera.main.transform.rotation * Vector3.up);
}
}