47 lines
881 B
C#
47 lines
881 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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public class TeleportOverride : MonoBehaviour
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{
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private PlayerActions input;
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private Vector2 axis;
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private bool rayEnabled;
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public MonoBehaviour ray;
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private void Awake()
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{
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input = new PlayerActions();
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input.XRIRightHandLocomotion.TeleportModeActivate.performed += ctx => CallRay();
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}
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// Update is called once per frame
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void Update()
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{
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}
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void CallRay()
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{
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if (rayEnabled)
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{
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ray.enabled = false;
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rayEnabled = false;
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}
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else
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{
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ray.enabled = true;
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rayEnabled = true;
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}
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}
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private void OnEnable()
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{
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input.Enable();
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}
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private void OnDisable()
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{
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input.Disable();
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}
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} |