2023-05-08 15:56:10 +03:00

19 lines
497 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RigGrounded : MonoBehaviour
{
public LayerMask layermask;
public Transform head;
void Update()
{
RaycastHit hit;
if(Physics.Raycast(head.position, Vector3.down, out hit, Mathf.Infinity, layermask))
{
Debug.Log(hit.transform.name);
transform.position = new Vector3(transform.position.x, hit.point.y, transform.position.z);
}
}
}