19 lines
497 B
C#
19 lines
497 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class RigGrounded : MonoBehaviour
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{
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public LayerMask layermask;
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public Transform head;
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void Update()
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{
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RaycastHit hit;
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if(Physics.Raycast(head.position, Vector3.down, out hit, Mathf.Infinity, layermask))
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{
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Debug.Log(hit.transform.name);
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transform.position = new Vector3(transform.position.x, hit.point.y, transform.position.z);
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}
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}
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}
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