2023-05-08 15:56:10 +03:00

45 lines
1.4 KiB
C#

using FishNet.Serializing;
using UnityEngine;
namespace _PROJECT.Components.Drawing
{
public static class Texture2DSerializer
{
public static void WriteTexture2D(this Writer writer, Texture2D texture)
{
// Convert the Texture2D to a byte array using PNG format
byte[] textureBytes = texture.EncodeToPNG();
// Write the length of the byte array
writer.WriteInt32(textureBytes.Length);
// Write the byte array
writer.WriteBytes(textureBytes, 0, textureBytes.Length);
}
public static Texture2D ReadTexture2D(this Reader reader)
{
// Read the length of the byte array
int textureBytesLength = reader.ReadInt32();
// Create a new byte array with the length
byte[] textureBytes = new byte[textureBytesLength];
// Read the byte array into the created buffer
reader.ReadBytes(ref textureBytes, textureBytesLength);
// Create a new Texture2D object
Texture2D texture = new Texture2D(1024, 1024);
// Load the texture data from the byte array
if (texture.LoadImage(textureBytes))
{
// Return the reconstructed Texture2D
return texture;
}
Debug.LogError("Failed to load texture from byte array");
return null;
}
}
}