543 lines
22 KiB
Plaintext
543 lines
22 KiB
Plaintext
// This file is generated. Do not modify by hand.
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// XML documentation file not found. To check if public methods have XML comments,
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// make sure the XML doc file is present and located next to the scraped dll
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public class TargetRing : UnityEngine.MonoBehaviour, Unity.XRContent.Animation.IAnimationEventActionBegin, Unity.XRContent.Animation.IAnimationEventActionFinished
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{
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public TargetRing() {}
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public void OnHit();
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}
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namespace Unity.SpatialFramework.Rendering
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{
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public class HighlightController
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{
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[UnityEngine.SerializeField] [UnityEngine.Tooltip(@"Manually set renderers to be affected by the highlight")] protected UnityEngine.Renderer[] m_ManuallySetRenderers;
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public UnityEngine.Transform RendererSource { get; set; }
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public HighlightController() {}
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public void Deinitialize();
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public void Highlight();
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public void Initialize();
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public void RegisterCacheUser(Unity.SpatialFramework.Rendering.IMaterialHighlight cacheUser);
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public void Unhighlight(bool force = False);
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public void UnregisterCacheUser(Unity.SpatialFramework.Rendering.IMaterialHighlight cacheUser);
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public void Update();
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}
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public interface IMaterialHighlight
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{
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public abstract UnityEngine.Material HighlightMaterial { get; }
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public abstract Unity.SpatialFramework.Rendering.MaterialHighlightMode HighlightMode { get; set; }
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public abstract void Deinitialize();
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public abstract void Initialize();
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public abstract void OnHighlight();
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public abstract float OnUnhighlight();
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}
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public class InteractableVisualsController : UnityEngine.MonoBehaviour
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{
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public InteractableVisualsController() {}
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}
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public class MaterialHighlight : UnityEngine.MonoBehaviour, Unity.SpatialFramework.Rendering.IMaterialHighlight
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{
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public virtual UnityEngine.Material HighlightMaterial { get; set; }
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public virtual Unity.SpatialFramework.Rendering.MaterialHighlightMode HighlightMode { get; set; }
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public MaterialHighlight() {}
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}
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public enum MaterialHighlightMode
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{
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public const Unity.SpatialFramework.Rendering.MaterialHighlightMode Layer = 0;
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public const Unity.SpatialFramework.Rendering.MaterialHighlightMode Replace = 1;
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public int value__;
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}
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public class OutlineHighlight : UnityEngine.MonoBehaviour, Unity.SpatialFramework.Rendering.IMaterialHighlight
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{
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public virtual UnityEngine.Material HighlightMaterial { get; }
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public virtual Unity.SpatialFramework.Rendering.MaterialHighlightMode HighlightMode { get; set; }
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public UnityEngine.Color outlineColor { get; set; }
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public float outlineScale { get; set; }
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public UnityEngine.Color startingOutlineColor { get; set; }
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public float startingOutlineScale { get; set; }
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public bool transitionColor { get; set; }
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public float transitionDuration { get; set; }
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public bool transitionWidth { get; set; }
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public OutlineHighlight() {}
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public void PlayPulseAnimation(bool pulseUp = True);
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}
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public enum RendererCaptureDepth
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{
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public const Unity.SpatialFramework.Rendering.RendererCaptureDepth AllChildRenderers = 0;
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public const Unity.SpatialFramework.Rendering.RendererCaptureDepth CurrentRenderer = 1;
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public const Unity.SpatialFramework.Rendering.RendererCaptureDepth ManualOnly = 2;
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public int value__;
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}
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}
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namespace Unity.SpatialFramework.UI.Layout
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{
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public class LazyFollow : UnityEngine.MonoBehaviour
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{
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public float smoothTime;
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public LazyFollow() {}
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}
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public class TurnToFace : UnityEngine.MonoBehaviour
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{
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public TurnToFace() {}
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}
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public class ZoneScale : UnityEngine.MonoBehaviour
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{
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public ZoneScale() {}
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public void Snap();
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}
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}
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namespace Unity.SpatialFramework.Walkthrough
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{
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public class Walkthrough : UnityEngine.MonoBehaviour
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{
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public System.Action WalkthroughChangedCallback;
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public int CurrentStep { get; }
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public Unity.SpatialFramework.Walkthrough.WalkthroughStep[] steps { get; }
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public string WalkthroughName { get; }
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public Walkthrough() {}
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public void SkipToStep(int stepIndex);
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public void SkipToStep(int stepIndex, bool autoProgressIfComplete);
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}
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public class WalkthroughStep : UnityEngine.MonoBehaviour
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{
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public bool CanProgress { get; }
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public bool CanSkip { get; }
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public bool Completed { get; }
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public string Description { get; }
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public UnityEngine.GameObject Link { get; set; }
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public UnityEngine.GameObject Waypoint { get; set; }
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public WalkthroughStep() {}
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public void CancelStep();
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public void Initialize();
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public void StartStep(System.Action<bool> onComplete, bool allowAutoProgress = True);
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}
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public abstract class WalkthroughTrigger : UnityEngine.MonoBehaviour
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{
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protected WalkthroughTrigger() {}
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public abstract bool Check();
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public abstract bool ResetTrigger();
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}
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[UnityEngine.RequireComponent(typeof(UnityEngine.LineRenderer))] public class WaypointCurve : UnityEngine.MonoBehaviour
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{
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public UnityEngine.Vector3 end { get; set; }
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public UnityEngine.Vector3 start { get; set; }
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public WaypointCurve() {}
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}
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}
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namespace Unity.XRContent.Animation
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{
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public class AnimationEventActionBegin : UnityEngine.StateMachineBehaviour
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{
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public AnimationEventActionBegin() {}
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public virtual void OnStateEnter(UnityEngine.Animator animator, UnityEngine.AnimatorStateInfo stateInfo, int layerIndex);
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}
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public class AnimationEventActionFinished : UnityEngine.StateMachineBehaviour
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{
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public AnimationEventActionFinished() {}
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public virtual void OnStateExit(UnityEngine.Animator animator, UnityEngine.AnimatorStateInfo stateInfo, int layerIndex);
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}
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public interface IAnimationEventActionBegin
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{
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public abstract void ActionBegin(string label);
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}
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public interface IAnimationEventActionFinished
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{
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public abstract void ActionFinished(string label);
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}
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public class ObjectReset : UnityEngine.MonoBehaviour
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{
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public ObjectReset() {}
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}
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public class OnAnimationEvent : UnityEngine.MonoBehaviour, Unity.XRContent.Animation.IAnimationEventActionBegin, Unity.XRContent.Animation.IAnimationEventActionFinished
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{
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public OnAnimationEvent() {}
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public virtual void ActionBegin(string label);
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public virtual void ActionFinished(string label);
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}
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}
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namespace Unity.XRContent.Input
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{
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public static class InputMediator
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{
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public static bool ConsumeControl(UnityEngine.InputSystem.InputAction source, bool automaticRelease, bool force = False, UnityEngine.InputSystem.InputAction friendAction1 = default(UnityEngine.InputSystem.InputAction), UnityEngine.InputSystem.InputAction friendAction2 = default(UnityEngine.InputSystem.InputAction));
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public static bool ReleaseControl(UnityEngine.InputSystem.InputAction source, bool force = False);
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}
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}
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namespace Unity.XRContent.Interaction
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{
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[UnityEngine.AddComponentMenu(@"XR/Action Based Controller Manager")] [UnityEngine.DefaultExecutionOrder(10)] public class ActionBasedControllerManager : UnityEngine.MonoBehaviour
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{
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public const int kControllerManagerUpdateOrder = 10;
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public bool SmoothMotionEnabled { get; set; }
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public bool SmoothTurnEnabled { get; set; }
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public ActionBasedControllerManager() {}
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protected void OnDisable();
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protected void OnEnable();
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[System.Runtime.CompilerServices.IteratorStateMachine(typeof(Unity.XRContent.Interaction.ActionBasedControllerManager.<Start>d__36))] protected System.Collections.IEnumerator Start();
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}
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public class AutoSocketAttach : UnityEngine.MonoBehaviour
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{
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public AutoSocketAttach() {}
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}
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public class Breakable : UnityEngine.MonoBehaviour
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{
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public Unity.XRContent.Interaction.Breakable.BreakEvent OnBreak { get; }
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public Breakable() {}
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public class BreakEvent : UnityEngine.Events.UnityEvent<UnityEngine.GameObject, UnityEngine.GameObject>
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{
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public BreakEvent() {}
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}
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}
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public class ClawMachine : UnityEngine.MonoBehaviour
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{
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public ClawMachine() {}
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public void OnButtonPress();
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public void OnButtonRelease();
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public void OnJoystickValueChangeX(float x);
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public void OnJoystickValueChangeY(float y);
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}
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public class DestroyObject : UnityEngine.MonoBehaviour
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{
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public DestroyObject() {}
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}
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public class Door : UnityEngine.MonoBehaviour
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{
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public UnityEngine.Events.UnityEvent OnLock { get; }
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public UnityEngine.Events.UnityEvent OnUnlock { get; }
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public Door() {}
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public void BeginDoorPulling(UnityEngine.XR.Interaction.Toolkit.SelectEnterEventArgs args);
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public void DoorHandleUpdate(float handleValue);
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public void EndDoorPulling();
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public void KeyDropUpdate(UnityEngine.XR.Interaction.Toolkit.SelectEnterEventArgs args);
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public void KeyLockDeselect(UnityEngine.XR.Interaction.Toolkit.SelectExitEventArgs args);
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public void KeyLockSelect(UnityEngine.XR.Interaction.Toolkit.SelectEnterEventArgs args);
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public void KeyUpdate(float keyValue);
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}
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public class DynamicMoveProvider : UnityEngine.XR.Interaction.Toolkit.ActionBasedContinuousMoveProvider
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{
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public bool HeadDrivesMotion { get; set; }
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public DynamicMoveProvider() {}
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protected virtual void Awake();
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protected virtual UnityEngine.Vector2 ReadInput();
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}
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public class FlippyDoor : UnityEngine.MonoBehaviour
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{
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public FlippyDoor() {}
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}
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public interface IKeychain
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{
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public abstract bool Contains(Unity.XRContent.Interaction.Key key);
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}
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[UnityEngine.CreateAssetMenu(menuName = @"XR/Key Lock System/Key")] public class Key : UnityEngine.ScriptableObject
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{
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public Key() {}
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}
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[UnityEngine.DisallowMultipleComponent] public class Keychain : UnityEngine.MonoBehaviour, Unity.XRContent.Interaction.IKeychain
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{
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public Keychain() {}
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public void AddKey(Unity.XRContent.Interaction.Key key);
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public virtual bool Contains(Unity.XRContent.Interaction.Key key);
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public void RemoveKey(Unity.XRContent.Interaction.Key key);
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}
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public class LaunchProjectile : UnityEngine.MonoBehaviour
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{
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public LaunchProjectile() {}
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public void Fire();
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}
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public class Lock
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{
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public System.Collections.Generic.List<Unity.XRContent.Interaction.Key> requiredKeys { get; }
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public Lock() {}
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public bool CanUnlock(Unity.XRContent.Interaction.IKeychain keychain);
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}
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public class LocomotionSetup : UnityEngine.MonoBehaviour
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{
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public LocomotionSetup() {}
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protected void OnDisable();
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protected void OnEnable();
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}
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public class OnCollision : UnityEngine.MonoBehaviour
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{
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public Unity.XRContent.Interaction.OnCollision.CollisionEvent OnEnter { get; }
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public Unity.XRContent.Interaction.OnCollision.CollisionEvent OnExit { get; }
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public string RequiredTag { get; }
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public OnCollision() {}
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public class CollisionEvent : UnityEngine.Events.UnityEvent<UnityEngine.Collision>
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{
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public CollisionEvent() {}
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}
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}
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public class OnSelectInteractable : UnityEngine.MonoBehaviour
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{
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public OnSelectInteractable() {}
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}
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public class OnTilt : UnityEngine.MonoBehaviour
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{
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public UnityEngine.Events.UnityEvent OnBegin { get; }
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public UnityEngine.Events.UnityEvent OnEnd { get; }
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public OnTilt() {}
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}
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public class OnTrigger : UnityEngine.MonoBehaviour
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{
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public Unity.XRContent.Interaction.OnTrigger.TriggerEvent OnEnter { get; }
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public Unity.XRContent.Interaction.OnTrigger.TriggerEvent OnExit { get; }
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public string RequiredTag { get; }
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public OnTrigger() {}
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public class TriggerEvent : UnityEngine.Events.UnityEvent<UnityEngine.GameObject>
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{
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public TriggerEvent() {}
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}
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}
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[UnityEngine.RequireComponent(typeof(UnityEngine.Rigidbody))] public class OnVelocity : UnityEngine.MonoBehaviour
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{
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public UnityEngine.Events.UnityEvent OnBegin { get; }
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public UnityEngine.Events.UnityEvent OnEnd { get; }
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public OnVelocity() {}
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public void Reset();
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}
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public class PerlerMachineController : UnityEngine.MonoBehaviour
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{
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public PerlerMachineController() {}
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public void SetMachineActive(bool active);
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}
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[UnityEngine.RequireComponent(typeof(UnityEngine.AudioSource))] public class PlayQuickSound : UnityEngine.MonoBehaviour
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{
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public PlayQuickSound() {}
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public void Play();
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}
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public class PreferGrabInteraction : UnityEngine.MonoBehaviour
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{
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public PreferGrabInteraction() {}
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}
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[UnityEngine.RequireComponent(typeof(UnityEngine.XR.Interaction.Toolkit.XRRayInteractor))] public class RayPreferenceSelector : UnityEngine.MonoBehaviour
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{
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public RayPreferenceSelector() {}
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}
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public class TransformJoint : UnityEngine.MonoBehaviour, UnityEngine.ISerializationCallbackReceiver
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{
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public bool AdjustMass { get; set; }
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public UnityEngine.Vector3 Anchor { get; set; }
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public UnityEngine.Vector3 AnchorAngle { get; set; }
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public bool AutoConfigureConnectedAnchor { get; set; }
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public float BaseForce { get; set; }
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public float BreakAngle { get; set; }
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public float BreakDistance { get; set; }
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public UnityEngine.Vector3 ConnectedAnchor { get; set; }
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public UnityEngine.Vector3 ConnectedAnchorAngle { get; set; }
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public UnityEngine.Transform ConnectedBody { get; set; }
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public bool EnableCollision { get; set; }
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public bool MatchRotation { get; set; }
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public float SpringForce { get; set; }
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public TransformJoint() {}
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public virtual void OnAfterDeserialize();
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public virtual void OnBeforeSerialize();
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}
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public class UfoAbductionForce : UnityEngine.MonoBehaviour
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{
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public UfoAbductionForce() {}
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public void OnButtonValueChange(float value);
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}
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public class Unbreakable : UnityEngine.MonoBehaviour
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{
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public Unity.XRContent.Interaction.Unbreakable.RestoreEvent OnRestore { get; }
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public Unbreakable() {}
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public class RestoreEvent : UnityEngine.Events.UnityEvent<UnityEngine.GameObject>
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{
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public RestoreEvent() {}
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}
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}
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public class XRClosedSocketInteractor : UnityEngine.XR.Interaction.Toolkit.XRSocketInteractor
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{
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public XRClosedSocketInteractor() {}
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public virtual bool CanHover(UnityEngine.XR.Interaction.Toolkit.XRBaseInteractable interactable);
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public virtual bool CanSelect(UnityEngine.XR.Interaction.Toolkit.XRBaseInteractable interactable);
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}
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public class XRGripButton : UnityEngine.XR.Interaction.Toolkit.XRBaseInteractable
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{
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public UnityEngine.Transform Button { get; set; }
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public UnityEngine.Events.UnityEvent OnPress { get; }
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public UnityEngine.Events.UnityEvent OnRelease { get; }
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public float PressDistance { get; set; }
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public XRGripButton() {}
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protected virtual void OnDisable();
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protected virtual void OnEnable();
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}
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[UnityEngine.DisallowMultipleComponent] [UnityEngine.RequireComponent(typeof(UnityEngine.XR.Interaction.Toolkit.XRBaseInteractor))] public class XRInfiniteInteractable : UnityEngine.MonoBehaviour
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{
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public bool active { get; set; }
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public XRInfiniteInteractable() {}
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}
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public class XRJoystick : UnityEngine.XR.Interaction.Toolkit.XRBaseInteractable
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{
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public float DeadZoneAngle { get; set; }
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public UnityEngine.Transform Handle { get; set; }
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public Unity.XRContent.Interaction.XRJoystick.JoystickType JoystickMotion { get; set; }
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public float MaxAngle { get; set; }
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public Unity.XRContent.Interaction.XRJoystick.ValueChangeEvent OnValueChangeX { get; }
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public Unity.XRContent.Interaction.XRJoystick.ValueChangeEvent OnValueChangeY { get; }
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public bool RecenterOnRelease { get; set; }
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public UnityEngine.Vector2 Value { get; set; }
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public XRJoystick() {}
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protected virtual void OnDisable();
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protected virtual void OnEnable();
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public virtual void ProcessInteractable(UnityEngine.XR.Interaction.Toolkit.XRInteractionUpdateOrder.UpdatePhase updatePhase);
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public enum JoystickType
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{
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public const Unity.XRContent.Interaction.XRJoystick.JoystickType BothCircle = 0;
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public const Unity.XRContent.Interaction.XRJoystick.JoystickType BothSquare = 1;
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public const Unity.XRContent.Interaction.XRJoystick.JoystickType FrontBack = 2;
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public const Unity.XRContent.Interaction.XRJoystick.JoystickType LeftRight = 3;
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public int value__;
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}
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public class ValueChangeEvent : UnityEngine.Events.UnityEvent<float>
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{
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public ValueChangeEvent() {}
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}
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}
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public class XRKnob : UnityEngine.XR.Interaction.Toolkit.XRBaseInteractable
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{
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public bool ClampedMotion { get; set; }
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public UnityEngine.Transform Handle { get; set; }
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public float MaxAngle { get; set; }
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public float MinAngle { get; set; }
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public Unity.XRContent.Interaction.XRKnob.ValueChangeEvent OnValueChange { get; }
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public float PositionTrackedRadius { get; set; }
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public float Value { get; set; }
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public XRKnob() {}
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protected virtual void OnDisable();
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protected virtual void OnEnable();
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public virtual void ProcessInteractable(UnityEngine.XR.Interaction.Toolkit.XRInteractionUpdateOrder.UpdatePhase updatePhase);
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public class ValueChangeEvent : UnityEngine.Events.UnityEvent<float>
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{
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public ValueChangeEvent() {}
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}
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}
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public class XRLever : UnityEngine.XR.Interaction.Toolkit.XRBaseInteractable
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{
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public UnityEngine.Transform Handle { get; set; }
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public bool LockToValue { get; set; }
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public float MaxAngle { get; set; }
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public float MinAngle { get; set; }
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public UnityEngine.Events.UnityEvent OnLeverActivate { get; }
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public UnityEngine.Events.UnityEvent OnLeverDeactivate { get; }
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public bool Value { get; set; }
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public XRLever() {}
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protected virtual void OnDisable();
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protected virtual void OnEnable();
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public virtual void ProcessInteractable(UnityEngine.XR.Interaction.Toolkit.XRInteractionUpdateOrder.UpdatePhase updatePhase);
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}
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public class XRPushButton : UnityEngine.XR.Interaction.Toolkit.XRBaseInteractable
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{
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public UnityEngine.Transform Button { get; set; }
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public UnityEngine.Events.UnityEvent OnPress { get; }
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public UnityEngine.Events.UnityEvent OnRelease { get; }
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public Unity.XRContent.Interaction.XRPushButton.ValueChangeEvent OnValueChange { get; }
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public float PressDistance { get; set; }
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public bool ToggleValue { get; set; }
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public float Value { get; }
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public XRPushButton() {}
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public virtual bool IsHoverableBy(UnityEngine.XR.Interaction.Toolkit.XRBaseInteractor interactor);
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protected virtual void OnDisable();
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protected virtual void OnEnable();
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public virtual void ProcessInteractable(UnityEngine.XR.Interaction.Toolkit.XRInteractionUpdateOrder.UpdatePhase updatePhase);
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public class ValueChangeEvent : UnityEngine.Events.UnityEvent<float>
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{
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public ValueChangeEvent() {}
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}
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}
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public class XRRigLocomotionManager : UnityEngine.MonoBehaviour
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{
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public System.Collections.Generic.List<UnityEngine.InputSystem.InputActionAsset> ActionAssets { get; set; }
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public System.Collections.Generic.List<string> ActionMaps { get; set; }
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public System.Collections.Generic.List<UnityEngine.InputSystem.InputActionReference> Actions { get; set; }
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public Unity.XRContent.Interaction.XRRigLocomotionManager.MoveScheme LeftHandMoveScheme { get; set; }
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public Unity.XRContent.Interaction.XRRigLocomotionManager.TurnStyle LeftHandTurnStyle { get; set; }
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public Unity.XRContent.Interaction.XRRigLocomotionManager.MoveScheme RightHandMoveScheme { get; set; }
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public Unity.XRContent.Interaction.XRRigLocomotionManager.TurnStyle RightHandTurnStyle { get; set; }
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public Unity.XRContent.Interaction.DynamicMoveProvider SmoothMoveProvider { get; set; }
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public UnityEngine.XR.Interaction.Toolkit.ContinuousTurnProviderBase SmoothTurnProvider { get; set; }
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public UnityEngine.XR.Interaction.Toolkit.SnapTurnProviderBase SnapTurnProvider { get; set; }
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public XRRigLocomotionManager() {}
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public enum MoveScheme
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{
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public const Unity.XRContent.Interaction.XRRigLocomotionManager.MoveScheme Smooth = 1;
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public const Unity.XRContent.Interaction.XRRigLocomotionManager.MoveScheme Teleport = 0;
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public int value__;
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}
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public enum TurnStyle
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{
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public const Unity.XRContent.Interaction.XRRigLocomotionManager.TurnStyle Smooth = 1;
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public const Unity.XRContent.Interaction.XRRigLocomotionManager.TurnStyle Snap = 0;
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public int value__;
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}
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}
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public class XRSlider : UnityEngine.XR.Interaction.Toolkit.XRBaseInteractable
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{
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public Unity.XRContent.Interaction.XRSlider.ValueChangeEvent OnValueChange { get; }
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public float Value { get; set; }
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public XRSlider() {}
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protected virtual void OnDisable();
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protected virtual void OnEnable();
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public virtual void ProcessInteractable(UnityEngine.XR.Interaction.Toolkit.XRInteractionUpdateOrder.UpdatePhase updatePhase);
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public class ValueChangeEvent : UnityEngine.Events.UnityEvent<float>
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{
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public ValueChangeEvent() {}
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}
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}
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}
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