DeltaVR/Assets/Scripts/GUI/ControlCard.cs

34 lines
675 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ControlCard : MonoBehaviour
{
public Command MyCommand;
[SerializeField] private Text description;
[SerializeField] private Text key;
private RebindMenu rebindMenu;
public void Populate(Command command, RebindMenu rebindMenu)
{
this.rebindMenu = rebindMenu;
MyCommand = command;
Refresh();
}
public void Rebind()
{
rebindMenu.Open(this);
}
public void Refresh()
{
description.text = MyCommand.Description;
key.text = MyCommand.Key.ToString();
}
}