2023-05-08 15:56:10 +03:00

57 lines
2.2 KiB
HLSL

// The MIT License
// Copyright © 2016 Inigo Quilez
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software
// and associated documentation files (the "Software"), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
//subject to the following conditions: The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS",
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
// OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
// CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
// OR OTHER DEALINGS IN THE SOFTWARE.
//
// From https://www.shadertoy.com/view/Xt3SzX
// Compute a ray capsule intersection
float capIntersect( float3 ro, float3 rd, float3 pa, float3 pb, float r )
{
float3 ba = pb - pa;
float3 oa = ro - pa;
float baba = dot(ba,ba);
float bard = dot(ba,rd);
float baoa = dot(ba,oa);
float rdoa = dot(rd,oa);
float oaoa = dot(oa,oa);
float a = baba - bard*bard;
float b = baba*rdoa - baoa*bard;
float c = baba*oaoa - baoa*baoa - r*r*baba;
float h = b*b - a*c;
if( h>=0.0 )
{
float t = (-b-sqrt(h))/a;
float y = baoa + t*bard;
// body
if( y>0.0 && y<baba ) return t;
// caps
float3 oc = (y<=0.0) ? oa : ro - pb;
b = dot(rd,oc);
c = dot(oc,oc) - r*r;
h = b*b - c;
if( h>0.0 ) return -b - sqrt(h);
}
return -1.0;
}
// Compute capsule normal given a position
float3 capNormal( float3 pos, float3 a, float3 b, float r )
{
float3 ba = b - a;
float3 pa = pos - a;
float h = clamp(dot(pa,ba)/dot(ba,ba),0.0,1.0);
return (pa - h*ba)/r;
}