DeltaVR/Assets/Fish-Networking-Discovery-main/NetworkDiscoveryCanvasUI.cs

145 lines
4.3 KiB
C#

using FishNet;
using FishNet.Discovery;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class NetworkMenuUI : MonoBehaviour
{
[Header("UI References")]
public Button startPlayingButton;
public Button joinMultiplayerButton;
public Transform serverListContainer;
public GameObject serverListItemPrefab;
public TMP_Text statusText;
[Header("Networking")]
public NetworkDiscovery networkDiscovery;
public Camera uiCamera; // Optional, disable if connecting
private readonly List<IPEndPoint> foundServers = new();
private void Start()
{
if (networkDiscovery == null)
networkDiscovery = FindObjectOfType<NetworkDiscovery>();
startPlayingButton.onClick.AddListener(OnStartPlaying);
joinMultiplayerButton.onClick.AddListener(OnJoinMultiplayer);
networkDiscovery.ServerFoundCallback += OnServerFound;
}
private void OnStartPlaying()
{
statusText.text = "Starting host...";
StartCoroutine(HostAndSearchRoutine());
}
private void OnJoinMultiplayer()
{
statusText.text = "Searching for servers...";
ClearServerList();
foundServers.Clear();
networkDiscovery.StartSearchingForServers();
}
private void OnServerFound(IPEndPoint endPoint)
{
if (foundServers.Contains(endPoint)) return;
foundServers.Add(endPoint);
// Auto-join if started as host
if (InstanceFinder.IsServer)
{
//networkDiscovery.StopAdvertisingServer();
networkDiscovery.StopSearchingForServers();
uiCamera.enabled = false;
InstanceFinder.ClientManager.StartConnection("192.168.42.212");
statusText.text = $"Joined server: {endPoint.Address}";
return;
}
// Display in UI for manual joining
GameObject item = Instantiate(serverListItemPrefab, serverListContainer);
TMP_Text label = item.GetComponentInChildren<TMP_Text>();
label.text = endPoint.Address.ToString();
Button btn = item.GetComponent<Button>();
btn.onClick.AddListener(() =>
{
networkDiscovery.StopSearchingForServers();
if (uiCamera != null) uiCamera.enabled = false;
InstanceFinder.ClientManager.StartConnection(endPoint.Address.ToString());
statusText.text = $"Joined server: {endPoint.Address}";
});
}
private Coroutine joinRoutine;
private IEnumerator HostAndSearchRoutine()
{
// Step 1: Start hosting
InstanceFinder.ServerManager.StartConnection();
// Step 2: Start advertising
yield return new WaitForSeconds(0.5f); // Let the server settle
networkDiscovery.StartAdvertisingServer();
// Step 3: Begin searching
yield return new WaitForSeconds(0.5f); // Let advertisement initialize
networkDiscovery.StartSearchingForServers();
// Step 4: Try to find and join a better server
yield return new WaitForSeconds(0.5f); // Give discovery a moment
StartJoinRoutine();
}
public void StartJoinRoutine()
{
if (joinRoutine != null) StopCoroutine(joinRoutine);
joinRoutine = StartCoroutine(TryJoinServerRepeatedly());
}
private IEnumerator TryJoinServerRepeatedly()
{
float timeout = 10f;
float timer = 0f;
while (timer < timeout)
{
if (foundServers.Count > 0)
{
var firstServer = foundServers[0];
//networkDiscovery.StopAdvertisingServer();
networkDiscovery.StopSearchingForServers();
InstanceFinder.ClientManager.StartConnection(firstServer.Address.ToString());
statusText.text = $"Joined server: {firstServer.Address}";
yield break;
}
statusText.text = $"Searching for servers... ({Mathf.FloorToInt(timer)}s)";
yield return new WaitForSeconds(1f);
timer += 1f;
}
statusText.text = "No servers found. Acting as host.";
// You can optionally start your own server here
}
private void ClearServerList()
{
foreach (Transform child in serverListContainer)
{
Destroy(child.gameObject);
}
}
}