/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /************************************************************************************ * Filename : ONSPPropagationSettings.cs * Content : Exposes settings for Propagation ***********************************************************************************/ using System.Collections; using System.Collections.Generic; using UnityEngine; public class ONSPPropagationSettings : MonoBehaviour { // quality as a percentage public float quality = 100.0f; void Update () { ONSPPropagation.Interface.SetPropagationQuality(quality / 100.0f); } }