using UnityEngine; public class Target : MonoBehaviour, IArrowHittable { public float forceAmount = 1.0f; public Material otherMaterial = null; public void Hit(Arrow arrow) { ApplyMaterial(); ApplyForce(arrow); DisableCollider(arrow); } private void ApplyMaterial() { if (TryGetComponent(out MeshRenderer meshRenderer)) meshRenderer.material = otherMaterial; } private void ApplyForce(Arrow arrow) { if (TryGetComponent(out Rigidbody rigidbody)) rigidbody.AddForce(arrow.transform.forward * forceAmount); } private void DisableCollider(Arrow arrow) { if (arrow.TryGetComponent(out Collider collider)) collider.enabled = false; } }