using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public static class ftUniqueIDRegistry { public static Dictionary Mapping = new Dictionary(); public static Dictionary MappingInv = new Dictionary(); public static void Deregister(Int32 id) { int instanceId = GetInstanceId(id); if (instanceId < 0) return; MappingInv.Remove(instanceId); Mapping.Remove(id); } public static void Register(Int32 id, Int32 value) { if (!Mapping.ContainsKey(id)) { Mapping[id] = value; MappingInv[value] = id; } } public static Int32 GetInstanceId(Int32 id) { Int32 instanceId; if (!Mapping.TryGetValue(id, out instanceId)) { return -1; } else { return instanceId; } } public static Int32 GetUID(Int32 instanceId) { Int32 result; if (MappingInv.TryGetValue(instanceId, out result)) return result; return -1; } }