using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;

public class PlayerText : MonoBehaviour
{
    public Transform lookCamera;

    private void Start()
    {
        //photonView.RPC("ChangeText", RpcTarget.AllBuffered);
        GameObject[] players = GameObject.FindGameObjectsWithTag("MainCamera");
        foreach(GameObject player in players)
        {
            // if (player.transform.parent.parent.gameObject.GetPhotonView().IsMine)
            // {
            //     lookCamera = player.transform;
            // }
            
        }
    }



    private void Update()
    {
        transform.LookAt(lookCamera);
    }
    
}