namespace UnityEngine.XR.Content.Interaction.Analytics { /// <summary> /// Class that manages scene analytics events for <c>XRContent</c>. /// </summary> [AddComponentMenu("")] [DisallowMultipleComponent] class XrcSceneAnalytics : MonoBehaviour { void Awake() { XrcAnalytics.interactionEvent.Send(new SceneStarted()); } #if UNITY_EDITOR void OnValidate() { gameObject.hideFlags = UnityEditor.Unsupported.IsDeveloperMode() ? HideFlags.None : HideFlags.HideInHierarchy | HideFlags.NotEditable; } #endif } }