namespace FishNet.Managing.Scened { /// <summary> /// Additional user-crafted data which can be included in scene unload callbacks. /// </summary> public class UnloadParams { /// <summary> /// Objects which are included in callbacks on the server when unloading a scene. Can be useful for including unique information about the scene, such as match id. These are not sent to clients; use ClientParams for this. /// </summary> [System.NonSerialized] public object[] ServerParams = new object[0]; /// <summary> /// Bytes which are sent to clients during scene unloads. Can contain any information. /// </summary> public byte[] ClientParams = new byte[0]; } }