namespace UnityEngine.XR.Content.Interaction { /// <summary> /// This class rotates the flippy door of the ClawMachine when there is any rigidbody inside its trigger. /// This class uses the <c>m_Count</c> integer to count the rigidbodies in the trigger and then check /// it to update the rotation of the <c>m_Trasform</c>. /// </summary> public class FlippyDoor : MonoBehaviour { [SerializeField] [Tooltip("The transform of the FlippyDoor that will be rotated")] Transform m_Transform; int m_Count; void Update() { var eulerAngles = m_Transform.eulerAngles; var desiredAngle = m_Count > 0 ? 90f : 0f; eulerAngles.x = Mathf.LerpAngle(eulerAngles.x, desiredAngle, Time.deltaTime * 4f); m_Transform.eulerAngles = eulerAngles; } void OnTriggerEnter(Collider other) { m_Count++; } void OnTriggerExit(Collider other) { m_Count--; } } }