namespace UnityEngine.XR.Content.Rendering
{
///
/// Specifies how a transform's hierarchy is traversed to locate renderers to highlight
///
public enum RendererCaptureDepth
{
/// Get all active renders on an object, its children and manually set renderers.
AllChildRenderers,
/// Get all active renders on an object and manually set renderers. Ignores children.
CurrentRenderer,
/// Only uses manually set renderers.
ManualOnly,
}
}