namespace UnityEngine.XR.Content.Rendering { /// /// Specifies how a transform's hierarchy is traversed to locate renderers to highlight /// public enum RendererCaptureDepth { /// Get all active renders on an object, its children and manually set renderers. AllChildRenderers, /// Get all active renders on an object and manually set renderers. Ignores children. CurrentRenderer, /// Only uses manually set renderers. ManualOnly, } }