2020-12-3 Rendering UV GBuffer for Main_scene_LM0 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA1 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA2 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA3 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA4 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA5 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA6 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA7 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for probes 256 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Done Done Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 2 0 3 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA4.lz4" 2 0 4 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA6.lz4" 2 0 6 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA5.lz4" 2 0 5 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA2.lz4" 2 0 2 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA7.lz4" 2 0 7 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LM0.lz4" 2 0 0 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA1.lz4" 2 0 1 0 Running ftrace skycubemapprobesh "C:\Users\tooma\AppData\Local\Temp\frender" "light_-391477247_8" 1924 0 8 sky0.bin Running ftrace sunprobesh "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_8" 1924 0 8 direct0.bin Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "probes" 4 0 8 comp_8.bin Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_-391477247_3" 4 0 3 sky0.bin Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done initScene done Done Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done Rendering UV GBuffer for Main_scene_LM0 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA1 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA2 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA3 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA4 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA5 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA6 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA7 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for probes 256 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Done Done Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 2 0 3 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA6.lz4" 2 0 6 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA5.lz4" 2 0 5 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA4.lz4" 2 0 4 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA2.lz4" 2 0 2 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA7.lz4" 2 0 7 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LM0.lz4" 2 0 0 0 Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done initScene done Done Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done Rendering UV GBuffer for Main_scene_LM0 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA1 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA2 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA3 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA4 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA5 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA6 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA7 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for probes 256 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Done Done Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 2 0 3 0 Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done initScene done Done Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done Rendering UV GBuffer for Main_scene_LM0 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA1 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA2 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA3 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA4 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA5 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA6 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA7 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for probes 256 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Done Done Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 8 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 34 0 3 0 Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 3 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA6.lz4" 34 0 6 0 Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 6 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA5.lz4" 34 0 5 0 Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 5 Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done initScene done Done Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done Rendering UV GBuffer for Main_scene_LM0 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA1 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA2 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA3 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA4 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA5 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA6 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA7 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for probes 256 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Done Done Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 8 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 34 0 3 0 Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 3 Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done initScene done Done Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done Rendering UV GBuffer for Main_scene_LM0 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA1 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA2 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA3 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA4 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA5 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA6 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA7 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for probes 256 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Done Done Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 8 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 34 0 3 0 Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done initScene done Done Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done Rendering UV GBuffer for Main_scene_LM0 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA1 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA2 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA3 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA4 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA5 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA6 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA7 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for probes 256 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Done Done Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 8 2020-12-3 Rendering UV GBuffer for Main_scene_LM0 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA1 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA2 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA3 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA4 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA5 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA6 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA7 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for probes 256 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Done Done Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 8 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 34 0 3 0 Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 3 Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done initScene done Done Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done Rendering UV GBuffer for Main_scene_LM0 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA1 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA2 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA3 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA4 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA5 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA6 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA7 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for probes 256 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Done Done Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 2 0 3 0 Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done initScene done Done Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done Rendering UV GBuffer for Main_scene_LM0 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA1 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA2 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA3 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA4 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA5 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA6 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA7 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for probes 256 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Done Done Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA4.lz4" 2 0 4 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA6.lz4" 2 0 6 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA5.lz4" 2 0 5 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 2 0 3 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA2.lz4" 2 0 2 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA7.lz4" 2 0 7 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LM0.lz4" 2 0 0 0 Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done initScene done Done Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done Rendering UV GBuffer for Main_scene_LM0 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA1 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA2 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA3 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA4 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA5 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA6 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA7 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for probes 256 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Done Done Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA4.lz4" 2 0 4 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA6.lz4" 2 0 6 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA5.lz4" 2 0 5 0 Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done initScene done Done Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done Rendering UV GBuffer for Main_scene_LM0 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA1 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA2 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA3 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA4 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA5 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA6 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA7 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for probes 256 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Done Done Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA5.lz4" 2 0 5 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 2 0 3 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA4.lz4" 2 0 4 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA2.lz4" 2 0 2 0 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA6.lz4" 2 0 6 0 Waiting on threads to park on joinable thread list timed out. 2020-12-3 Rendering UV GBuffer for Main_scene_LM0 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA1 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA2 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA3 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA4 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA5 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA6 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA7 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for probes 256 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Done Done Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 8 Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA5.lz4" 34 0 5 0 Waiting on threads to park on joinable thread list timed out. 2020-12-9 Rendering UV GBuffer for Main_scene_LM0 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA1 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA2 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA3 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA4 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA5 51 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering UV normal... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for probes 256 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Done Done Running ftraceRTX lodselect "C:\Users\zyiks\AppData\Local\Temp\frender" "lodselect" 2 0 6 Running ftraceRTX fixpos12 "C:\Users\zyiks\AppData\Local\Temp\frender" "uvpos_Main_scene_LM0.lz4" 34 0 0 0 Running ftraceRTX lodselect "C:\Users\zyiks\AppData\Local\Temp\frender" "lodselect" 2 0 0 Running ftraceRTX fixpos12 "C:\Users\zyiks\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA2.lz4" 34 0 2 0 Running ftraceRTX lodselect "C:\Users\zyiks\AppData\Local\Temp\frender" "lodselect" 2 0 2 Running ftraceRTX fixpos12 "C:\Users\zyiks\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA1.lz4" 34 0 1 0 Running ftraceRTX lodselect "C:\Users\zyiks\AppData\Local\Temp\frender" "lodselect" 2 0 1 Running ftraceRTX fixpos12 "C:\Users\zyiks\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA5.lz4" 34 0 5 0 Running ftraceRTX lodselect "C:\Users\zyiks\AppData\Local\Temp\frender" "lodselect" 2 0 5 Running ftraceRTX fixpos12 "C:\Users\zyiks\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 34 0 3 0 Running ftraceRTX lodselect "C:\Users\zyiks\AppData\Local\Temp\frender" "lodselect" 2 0 3 Running ftraceRTX fixpos12 "C:\Users\zyiks\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA4.lz4" 34 0 4 0 Running ftraceRTX lodselect "C:\Users\zyiks\AppData\Local\Temp\frender" "lodselect" 2 0 4 Running ftraceRTX batchpointlightprobesh "C:\Users\zyiks\AppData\Local\Temp\frender" "PointBatch_6_0_8" 1924 0 6 batchpointlight_6_0_8.bin Running ftraceRTX skycubemapprobesh "C:\Users\zyiks\AppData\Local\Temp\frender" "light_1340649188_6" 1924 0 6 sky0.bin Running ftraceRTX sunprobesh "C:\Users\zyiks\AppData\Local\Temp\frender" "light_2104029182_6" 1924 0 6 direct0.bin Running ftraceRTX addmul "C:\Users\zyiks\AppData\Local\Temp\frender" "probes" 4 0 6 comp_6.bin Running ftraceRTX batchpointlight "C:\Users\zyiks\AppData\Local\Temp\frender" "PointBatch_0_0_8" 4 0 0 batchpointlight_0_0_8.bin Running ftraceRTX skycubemap "C:\Users\zyiks\AppData\Local\Temp\frender" "light_1340649188_0" 4 0 0 sky0.bin Running ftraceRTX sun "C:\Users\zyiks\AppData\Local\Temp\frender" "light_2104029182_0" 4 0 0 direct0.bin Running ftraceRTX addmul "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LM0" 4 0 0 comp_0.bin Running ftraceRTX batchpointlight "C:\Users\zyiks\AppData\Local\Temp\frender" "PointBatch_2_0_8" 4 0 2 batchpointlight_2_0_8.bin Running ftraceRTX skycubemap "C:\Users\zyiks\AppData\Local\Temp\frender" "light_1340649188_2" 4 0 2 sky0.bin Running ftraceRTX sun "C:\Users\zyiks\AppData\Local\Temp\frender" "light_2104029182_2" 4 0 2 direct0.bin Running ftraceRTX addmul "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA2" 4 0 2 comp_2.bin Running ftraceRTX batchpointlight "C:\Users\zyiks\AppData\Local\Temp\frender" "PointBatch_1_0_8" 4 0 1 batchpointlight_1_0_8.bin Running ftraceRTX skycubemap "C:\Users\zyiks\AppData\Local\Temp\frender" "light_1340649188_1" 4 0 1 sky0.bin Running ftraceRTX sun "C:\Users\zyiks\AppData\Local\Temp\frender" "light_2104029182_1" 4 0 1 direct0.bin Running ftraceRTX addmul "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA1" 4 0 1 comp_1.bin Running ftraceRTX batchpointlight "C:\Users\zyiks\AppData\Local\Temp\frender" "PointBatch_5_0_8" 4 0 5 batchpointlight_5_0_8.bin Running ftraceRTX skycubemap "C:\Users\zyiks\AppData\Local\Temp\frender" "light_1340649188_5" 4 0 5 sky0.bin Running ftraceRTX sun "C:\Users\zyiks\AppData\Local\Temp\frender" "light_2104029182_5" 4 0 5 direct0.bin Running ftraceRTX addmul "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA5" 4 0 5 comp_5.bin Running ftraceRTX batchpointlight "C:\Users\zyiks\AppData\Local\Temp\frender" "PointBatch_3_0_8" 4 0 3 batchpointlight_3_0_8.bin Running ftraceRTX skycubemap "C:\Users\zyiks\AppData\Local\Temp\frender" "light_1340649188_3" 4 0 3 sky0.bin Running ftraceRTX sun "C:\Users\zyiks\AppData\Local\Temp\frender" "light_2104029182_3" 4 0 3 direct0.bin Running ftraceRTX addmul "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA3" 4 0 3 comp_3.bin Running ftraceRTX skycubemap "C:\Users\zyiks\AppData\Local\Temp\frender" "light_1340649188_4" 4 0 4 sky0.bin Running ftraceRTX sun "C:\Users\zyiks\AppData\Local\Temp\frender" "light_2104029182_4" 4 0 4 direct0.bin Running ftraceRTX addmul "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA4" 4 0 4 comp_4.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LM0_diffuse" 4 16 0 "gi_Main_scene_LM00.bin" "Main_scene_LM0_diffuse0_HDR.lz4" vbTraceTex0.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA2_diffuse" 4 16 2 "gi_Main_scene_LMA20.bin" "Main_scene_LMA2_diffuse0_HDR.lz4" vbTraceTex2.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA1_diffuse" 4 16 1 "gi_Main_scene_LMA10.bin" "Main_scene_LMA1_diffuse0_HDR.lz4" vbTraceTex1.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA5_diffuse" 4 16 5 "gi_Main_scene_LMA50.bin" "Main_scene_LMA5_diffuse0_HDR.lz4" vbTraceTex5.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA3_diffuse" 4 16 3 "gi_Main_scene_LMA30.bin" "Main_scene_LMA3_diffuse0_HDR.lz4" vbTraceTex3.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA4_diffuse" 4 16 4 "gi_Main_scene_LMA40.bin" "Main_scene_LMA4_diffuse0_HDR.lz4" vbTraceTex4.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LM0_diffuse" 4 16 0 "gi_Main_scene_LM01.bin" "Main_scene_LM0_diffuse0_HDR.lz4" vbTraceTex0.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA2_diffuse" 4 16 2 "gi_Main_scene_LMA21.bin" "Main_scene_LMA2_diffuse0_HDR.lz4" vbTraceTex2.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA1_diffuse" 4 16 1 "gi_Main_scene_LMA11.bin" "Main_scene_LMA1_diffuse0_HDR.lz4" vbTraceTex1.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA5_diffuse" 4 16 5 "gi_Main_scene_LMA51.bin" "Main_scene_LMA5_diffuse0_HDR.lz4" vbTraceTex5.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA3_diffuse" 4 16 3 "gi_Main_scene_LMA31.bin" "Main_scene_LMA3_diffuse0_HDR.lz4" vbTraceTex3.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA4_diffuse" 4 16 4 "gi_Main_scene_LMA41.bin" "Main_scene_LMA4_diffuse0_HDR.lz4" vbTraceTex4.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LM0_diffuse" 4 16 0 "gi_Main_scene_LM02.bin" "Main_scene_LM0_diffuse0_HDR.lz4" vbTraceTex0.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA2_diffuse" 4 16 2 "gi_Main_scene_LMA22.bin" "Main_scene_LMA2_diffuse0_HDR.lz4" vbTraceTex2.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA1_diffuse" 4 16 1 "gi_Main_scene_LMA12.bin" "Main_scene_LMA1_diffuse0_HDR.lz4" vbTraceTex1.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA5_diffuse" 4 16 5 "gi_Main_scene_LMA52.bin" "Main_scene_LMA5_diffuse0_HDR.lz4" vbTraceTex5.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA3_diffuse" 4 16 3 "gi_Main_scene_LMA32.bin" "Main_scene_LMA3_diffuse0_HDR.lz4" vbTraceTex3.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA4_diffuse" 4 16 4 "gi_Main_scene_LMA42.bin" "Main_scene_LMA4_diffuse0_HDR.lz4" vbTraceTex4.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LM0_diffuse" 4 16 0 "gi_Main_scene_LM03.bin" "Main_scene_LM0_diffuse0_HDR.lz4" vbTraceTex0.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA2_diffuse" 4 16 2 "gi_Main_scene_LMA23.bin" "Main_scene_LMA2_diffuse0_HDR.lz4" vbTraceTex2.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA1_diffuse" 4 16 1 "gi_Main_scene_LMA13.bin" "Main_scene_LMA1_diffuse0_HDR.lz4" vbTraceTex1.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA5_diffuse" 4 16 5 "gi_Main_scene_LMA53.bin" "Main_scene_LMA5_diffuse0_HDR.lz4" vbTraceTex5.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA3_diffuse" 4 16 3 "gi_Main_scene_LMA33.bin" "Main_scene_LMA3_diffuse0_HDR.lz4" vbTraceTex3.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA4_diffuse" 4 16 4 "gi_Main_scene_LMA43.bin" "Main_scene_LMA4_diffuse0_HDR.lz4" vbTraceTex4.bin Running ftraceRTX texgiprobesh "C:\Users\zyiks\AppData\Local\Temp\frender" "probes_final" 1924 16 6 "gi_probes4.bin" "probes_lights_HDR.lz4" vbTraceTex6.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LM0_final" 4 16 0 "gi_Main_scene_LM04.bin" "Main_scene_LM0_lights_HDR.lz4" vbTraceTex0.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA2_final" 4 16 2 "gi_Main_scene_LMA24.bin" "Main_scene_LMA2_lights_HDR.lz4" vbTraceTex2.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA1_final" 4 16 1 "gi_Main_scene_LMA14.bin" "Main_scene_LMA1_lights_HDR.lz4" vbTraceTex1.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA5_final" 4 16 5 "gi_Main_scene_LMA54.bin" "Main_scene_LMA5_lights_HDR.lz4" vbTraceTex5.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA3_final" 4 16 3 "gi_Main_scene_LMA34.bin" "Main_scene_LMA3_lights_HDR.lz4" vbTraceTex3.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA4_final" 4 16 4 "gi_Main_scene_LMA44.bin" "Main_scene_LMA4_lights_HDR.lz4" vbTraceTex4.bin Running ftraceRTX addsh "C:\Users\zyiks\AppData\Local\Temp\frender" "probes_final_" 4 0 6 shcomp_6.bin Running denoiserLegacy c "C:\Users\zyiks\AppData\Local\Temp\frender/Main_scene_LM0_final_HDR.lz4" "C:\Users\zyiks\AppData\Local\Temp\frender/Main_scene_LM0_final_HDR.lz4" 4096 0 Running denoiserLegacy c "C:\Users\zyiks\AppData\Local\Temp\frender/Main_scene_LM0_final_HDR.lz4" "C:\Users\zyiks\AppData\Local\Temp\frender/Main_scene_LM0_final_HDR.lz4" 2048 0 Running seamfixer "C:\Users\zyiks\AppData\Local\Temp\frender" "0" "Main_scene_LM0_final_HDR.lz4" Running denoiserLegacy c "C:\Users\zyiks\AppData\Local\Temp\frender/Main_scene_LMA2_final_HDR.lz4" "C:\Users\zyiks\AppData\Local\Temp\frender/Main_scene_LMA2_final_HDR.lz4" 4096 0 Running seamfixer "C:\Users\zyiks\AppData\Local\Temp\frender" "2" "Main_scene_LMA2_final_HDR.lz4" Running denoiserLegacy c "C:\Users\zyiks\AppData\Local\Temp\frender/Main_scene_LMA1_final_HDR.lz4" "C:\Users\zyiks\AppData\Local\Temp\frender/Main_scene_LMA1_final_HDR.lz4" 4096 0 Running seamfixer "C:\Users\zyiks\AppData\Local\Temp\frender" "1" "Main_scene_LMA1_final_HDR.lz4" Running denoiserLegacy c "C:\Users\zyiks\AppData\Local\Temp\frender/Main_scene_LMA5_final_HDR.lz4" "C:\Users\zyiks\AppData\Local\Temp\frender/Main_scene_LMA5_final_HDR.lz4" 4096 0 Running seamfixer "C:\Users\zyiks\AppData\Local\Temp\frender" "5" "Main_scene_LMA5_final_HDR.lz4" Running denoiserLegacy c "C:\Users\zyiks\AppData\Local\Temp\frender/Main_scene_LMA3_final_HDR.lz4" "C:\Users\zyiks\AppData\Local\Temp\frender/Main_scene_LMA3_final_HDR.lz4" 4096 0 Running seamfixer "C:\Users\zyiks\AppData\Local\Temp\frender" "3" "Main_scene_LMA3_final_HDR.lz4" Running denoiserLegacy c "C:\Users\zyiks\AppData\Local\Temp\frender/Main_scene_LMA4_final_HDR.lz4" "C:\Users\zyiks\AppData\Local\Temp\frender/Main_scene_LMA4_final_HDR.lz4" 4096 0 Running seamfixer "C:\Users\zyiks\AppData\Local\Temp\frender" "4" "Main_scene_LMA4_final_HDR.lz4" Running halffloat2hdr "C:\Users\zyiks\AppData\Local\Temp\frender/Main_scene_LM0_final_HDR.lz4" "C:/Users/zyiks/Desktop/UnityProjects/delta-base/Assets/BakeryLightmaps/Main_scene_LM0_final.hdr" Running halffloat2hdr "C:\Users\zyiks\AppData\Local\Temp\frender/Main_scene_LMA2_final_HDR.lz4" "C:/Users/zyiks/Desktop/UnityProjects/delta-base/Assets/BakeryLightmaps/Main_scene_LMA2_final.hdr" Running halffloat2hdr "C:\Users\zyiks\AppData\Local\Temp\frender/Main_scene_LMA1_final_HDR.lz4" "C:/Users/zyiks/Desktop/UnityProjects/delta-base/Assets/BakeryLightmaps/Main_scene_LMA1_final.hdr" Running halffloat2hdr "C:\Users\zyiks\AppData\Local\Temp\frender/Main_scene_LMA5_final_HDR.lz4" "C:/Users/zyiks/Desktop/UnityProjects/delta-base/Assets/BakeryLightmaps/Main_scene_LMA5_final.hdr" Running halffloat2hdr "C:\Users\zyiks\AppData\Local\Temp\frender/Main_scene_LMA3_final_HDR.lz4" "C:/Users/zyiks/Desktop/UnityProjects/delta-base/Assets/BakeryLightmaps/Main_scene_LMA3_final.hdr" Running halffloat2hdr "C:\Users\zyiks\AppData\Local\Temp\frender/Main_scene_LMA4_final_HDR.lz4" "C:/Users/zyiks/Desktop/UnityProjects/delta-base/Assets/BakeryLightmaps/Main_scene_LMA4_final.hdr" Done Done Done Done Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done initScene done Done Loaded vertex shader: quad.vso Loaded pixel shader: skyOutput.pso Loaded pixel shader: cookieOutput.pso initShaders done Rendering UV GBuffer for Main_scene_LM0 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA1 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA2 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA3 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA4 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for Main_scene_LMA5 50 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Rendering faceted UV normal... Rendering UV pos... Rendering smooth UV pos... Rendering UV GBuffer for probes 256 RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states... Done Done Running ftraceRTX lodselect "C:\Users\zyiks\AppData\Local\Temp\frender" "lodselect" 2 0 6 Running ftraceRTX fixpos12 "C:\Users\zyiks\AppData\Local\Temp\frender" "uvpos_Main_scene_LM0.lz4" 34 0 0 0 Running ftraceRTX lodselect "C:\Users\zyiks\AppData\Local\Temp\frender" "lodselect" 2 0 0 Running ftraceRTX fixpos12 "C:\Users\zyiks\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA2.lz4" 34 0 2 0 Running ftraceRTX lodselect "C:\Users\zyiks\AppData\Local\Temp\frender" "lodselect" 2 0 2 Running ftraceRTX fixpos12 "C:\Users\zyiks\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA1.lz4" 34 0 1 0 Running ftraceRTX lodselect "C:\Users\zyiks\AppData\Local\Temp\frender" "lodselect" 2 0 1 Running ftraceRTX fixpos12 "C:\Users\zyiks\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA5.lz4" 34 0 5 0 Running ftraceRTX lodselect "C:\Users\zyiks\AppData\Local\Temp\frender" "lodselect" 2 0 5 Running ftraceRTX fixpos12 "C:\Users\zyiks\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 34 0 3 0 Running ftraceRTX lodselect "C:\Users\zyiks\AppData\Local\Temp\frender" "lodselect" 2 0 3 Running ftraceRTX fixpos12 "C:\Users\zyiks\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA4.lz4" 34 0 4 0 Running ftraceRTX lodselect "C:\Users\zyiks\AppData\Local\Temp\frender" "lodselect" 2 0 4 Running ftraceRTX batchpointlightprobesh "C:\Users\zyiks\AppData\Local\Temp\frender" "PointBatch_6_0_8" 1924 0 6 batchpointlight_6_0_8.bin Running ftraceRTX skycubemapprobesh "C:\Users\zyiks\AppData\Local\Temp\frender" "light_1340649188_6" 1924 0 6 sky0.bin Running ftraceRTX sunprobesh "C:\Users\zyiks\AppData\Local\Temp\frender" "light_2104029182_6" 1924 0 6 direct0.bin Running ftraceRTX addmul "C:\Users\zyiks\AppData\Local\Temp\frender" "probes" 4 0 6 comp_6.bin Running ftraceRTX batchpointlight "C:\Users\zyiks\AppData\Local\Temp\frender" "PointBatch_0_0_8" 4 0 0 batchpointlight_0_0_8.bin Running ftraceRTX skycubemap "C:\Users\zyiks\AppData\Local\Temp\frender" "light_1340649188_0" 4 0 0 sky0.bin Running ftraceRTX sun "C:\Users\zyiks\AppData\Local\Temp\frender" "light_2104029182_0" 4 0 0 direct0.bin Running ftraceRTX addmul "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LM0" 4 0 0 comp_0.bin Running ftraceRTX batchpointlight "C:\Users\zyiks\AppData\Local\Temp\frender" "PointBatch_2_0_8" 4 0 2 batchpointlight_2_0_8.bin Running ftraceRTX skycubemap "C:\Users\zyiks\AppData\Local\Temp\frender" "light_1340649188_2" 4 0 2 sky0.bin Running ftraceRTX sun "C:\Users\zyiks\AppData\Local\Temp\frender" "light_2104029182_2" 4 0 2 direct0.bin Running ftraceRTX addmul "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA2" 4 0 2 comp_2.bin Running ftraceRTX batchpointlight "C:\Users\zyiks\AppData\Local\Temp\frender" "PointBatch_1_0_8" 4 0 1 batchpointlight_1_0_8.bin Running ftraceRTX skycubemap "C:\Users\zyiks\AppData\Local\Temp\frender" "light_1340649188_1" 4 0 1 sky0.bin Running ftraceRTX sun "C:\Users\zyiks\AppData\Local\Temp\frender" "light_2104029182_1" 4 0 1 direct0.bin Running ftraceRTX addmul "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA1" 4 0 1 comp_1.bin Running ftraceRTX batchpointlight "C:\Users\zyiks\AppData\Local\Temp\frender" "PointBatch_5_0_8" 4 0 5 batchpointlight_5_0_8.bin Running ftraceRTX skycubemap "C:\Users\zyiks\AppData\Local\Temp\frender" "light_1340649188_5" 4 0 5 sky0.bin Running ftraceRTX sun "C:\Users\zyiks\AppData\Local\Temp\frender" "light_2104029182_5" 4 0 5 direct0.bin Running ftraceRTX addmul "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA5" 4 0 5 comp_5.bin Running ftraceRTX batchpointlight "C:\Users\zyiks\AppData\Local\Temp\frender" "PointBatch_3_0_8" 4 0 3 batchpointlight_3_0_8.bin Running ftraceRTX skycubemap "C:\Users\zyiks\AppData\Local\Temp\frender" "light_1340649188_3" 4 0 3 sky0.bin Running ftraceRTX sun "C:\Users\zyiks\AppData\Local\Temp\frender" "light_2104029182_3" 4 0 3 direct0.bin Running ftraceRTX addmul "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA3" 4 0 3 comp_3.bin Running ftraceRTX skycubemap "C:\Users\zyiks\AppData\Local\Temp\frender" "light_1340649188_4" 4 0 4 sky0.bin Running ftraceRTX sun "C:\Users\zyiks\AppData\Local\Temp\frender" "light_2104029182_4" 4 0 4 direct0.bin Running ftraceRTX addmul "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA4" 4 0 4 comp_4.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LM0_diffuse" 4 16 0 "gi_Main_scene_LM00.bin" "Main_scene_LM0_diffuse0_HDR.lz4" vbTraceTex0.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA2_diffuse" 4 16 2 "gi_Main_scene_LMA20.bin" "Main_scene_LMA2_diffuse0_HDR.lz4" vbTraceTex2.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA1_diffuse" 4 16 1 "gi_Main_scene_LMA10.bin" "Main_scene_LMA1_diffuse0_HDR.lz4" vbTraceTex1.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA5_diffuse" 4 16 5 "gi_Main_scene_LMA50.bin" "Main_scene_LMA5_diffuse0_HDR.lz4" vbTraceTex5.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA3_diffuse" 4 16 3 "gi_Main_scene_LMA30.bin" "Main_scene_LMA3_diffuse0_HDR.lz4" vbTraceTex3.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA4_diffuse" 4 16 4 "gi_Main_scene_LMA40.bin" "Main_scene_LMA4_diffuse0_HDR.lz4" vbTraceTex4.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LM0_diffuse" 4 16 0 "gi_Main_scene_LM01.bin" "Main_scene_LM0_diffuse0_HDR.lz4" vbTraceTex0.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA2_diffuse" 4 16 2 "gi_Main_scene_LMA21.bin" "Main_scene_LMA2_diffuse0_HDR.lz4" vbTraceTex2.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA1_diffuse" 4 16 1 "gi_Main_scene_LMA11.bin" "Main_scene_LMA1_diffuse0_HDR.lz4" vbTraceTex1.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA5_diffuse" 4 16 5 "gi_Main_scene_LMA51.bin" "Main_scene_LMA5_diffuse0_HDR.lz4" vbTraceTex5.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA3_diffuse" 4 16 3 "gi_Main_scene_LMA31.bin" "Main_scene_LMA3_diffuse0_HDR.lz4" vbTraceTex3.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA4_diffuse" 4 16 4 "gi_Main_scene_LMA41.bin" "Main_scene_LMA4_diffuse0_HDR.lz4" vbTraceTex4.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LM0_diffuse" 4 16 0 "gi_Main_scene_LM02.bin" "Main_scene_LM0_diffuse0_HDR.lz4" vbTraceTex0.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA2_diffuse" 4 16 2 "gi_Main_scene_LMA22.bin" "Main_scene_LMA2_diffuse0_HDR.lz4" vbTraceTex2.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA1_diffuse" 4 16 1 "gi_Main_scene_LMA12.bin" "Main_scene_LMA1_diffuse0_HDR.lz4" vbTraceTex1.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA5_diffuse" 4 16 5 "gi_Main_scene_LMA52.bin" "Main_scene_LMA5_diffuse0_HDR.lz4" vbTraceTex5.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA3_diffuse" 4 16 3 "gi_Main_scene_LMA32.bin" "Main_scene_LMA3_diffuse0_HDR.lz4" vbTraceTex3.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA4_diffuse" 4 16 4 "gi_Main_scene_LMA42.bin" "Main_scene_LMA4_diffuse0_HDR.lz4" vbTraceTex4.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LM0_diffuse" 4 16 0 "gi_Main_scene_LM03.bin" "Main_scene_LM0_diffuse0_HDR.lz4" vbTraceTex0.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA2_diffuse" 4 16 2 "gi_Main_scene_LMA23.bin" "Main_scene_LMA2_diffuse0_HDR.lz4" vbTraceTex2.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA1_diffuse" 4 16 1 "gi_Main_scene_LMA13.bin" "Main_scene_LMA1_diffuse0_HDR.lz4" vbTraceTex1.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA5_diffuse" 4 16 5 "gi_Main_scene_LMA53.bin" "Main_scene_LMA5_diffuse0_HDR.lz4" vbTraceTex5.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA3_diffuse" 4 16 3 "gi_Main_scene_LMA33.bin" "Main_scene_LMA3_diffuse0_HDR.lz4" vbTraceTex3.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA4_diffuse" 4 16 4 "gi_Main_scene_LMA43.bin" "Main_scene_LMA4_diffuse0_HDR.lz4" vbTraceTex4.bin Running ftraceRTX texgiprobesh "C:\Users\zyiks\AppData\Local\Temp\frender" "probes_final" 1924 16 6 "gi_probes4.bin" "probes_lights_HDR.lz4" vbTraceTex6.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LM0_final" 4 16 0 "gi_Main_scene_LM04.bin" "Main_scene_LM0_lights_HDR.lz4" vbTraceTex0.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA2_final" 4 16 2 "gi_Main_scene_LMA24.bin" "Main_scene_LMA2_lights_HDR.lz4" vbTraceTex2.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA1_final" 4 16 1 "gi_Main_scene_LMA14.bin" "Main_scene_LMA1_lights_HDR.lz4" vbTraceTex1.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA5_final" 4 16 5 "gi_Main_scene_LMA54.bin" "Main_scene_LMA5_lights_HDR.lz4" vbTraceTex5.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA3_final" 4 16 3 "gi_Main_scene_LMA34.bin" "Main_scene_LMA3_lights_HDR.lz4" vbTraceTex3.bin Running ftraceRTX texgi "C:\Users\zyiks\AppData\Local\Temp\frender" "Main_scene_LMA4_final" 4 16 4 "gi_Main_scene_LMA44.bin" "Main_scene_LMA4_lights_HDR.lz4" vbTraceTex4.bin Running ftraceRTX addsh "C:\Users\zyiks\AppData\Local\Temp\frender" "probes_final_" 4 0 6 shcomp_6.bin Running denoiser c "C:\Users\zyiks\AppData\Local\Temp\frender/Main_scene_LM0_final_HDR.lz4" "C:\Users\zyiks\AppData\Local\Temp\frender/Main_scene_LM0_final_HDR.lz4" 4096 0 Running seamfixer "C:\Users\zyiks\AppData\Local\Temp\frender" "0" "Main_scene_LM0_final_HDR.lz4" Running denoiser c "C:\Users\zyiks\AppData\Local\Temp\frender/Main_scene_LMA2_final_HDR.lz4" "C:\Users\zyiks\AppData\Local\Temp\frender/Main_scene_LMA2_final_HDR.lz4" 4096 0 Running seamfixer "C:\Users\zyiks\AppData\Local\Temp\frender" "2" "Main_scene_LMA2_final_HDR.lz4" Running denoiser c "C:\Users\zyiks\AppData\Local\Temp\frender/Main_scene_LMA1_final_HDR.lz4" "C:\Users\zyiks\AppData\Local\Temp\frender/Main_scene_LMA1_final_HDR.lz4" 4096 0 Running seamfixer "C:\Users\zyiks\AppData\Local\Temp\frender" "1" "Main_scene_LMA1_final_HDR.lz4" Running denoiser c "C:\Users\zyiks\AppData\Local\Temp\frender/Main_scene_LMA5_final_HDR.lz4" "C:\Users\zyiks\AppData\Local\Temp\frender/Main_scene_LMA5_final_HDR.lz4" 4096 0 Running seamfixer "C:\Users\zyiks\AppData\Local\Temp\frender" "5" "Main_scene_LMA5_final_HDR.lz4" Running denoiser c "C:\Users\zyiks\AppData\Local\Temp\frender/Main_scene_LMA3_final_HDR.lz4" "C:\Users\zyiks\AppData\Local\Temp\frender/Main_scene_LMA3_final_HDR.lz4" 4096 0 Running seamfixer "C:\Users\zyiks\AppData\Local\Temp\frender" "3" "Main_scene_LMA3_final_HDR.lz4" Running denoiser c "C:\Users\zyiks\AppData\Local\Temp\frender/Main_scene_LMA4_final_HDR.lz4" "C:\Users\zyiks\AppData\Local\Temp\frender/Main_scene_LMA4_final_HDR.lz4" 4096 0 Running seamfixer "C:\Users\zyiks\AppData\Local\Temp\frender" "4" "Main_scene_LMA4_final_HDR.lz4" Running halffloat2hdr "C:\Users\zyiks\AppData\Local\Temp\frender/Main_scene_LM0_final_HDR.lz4" "C:/Users/zyiks/Desktop/UnityProjects/delta-base/Assets/BakeryLightmaps/Main_scene_LM0_final.hdr" Running halffloat2hdr "C:\Users\zyiks\AppData\Local\Temp\frender/Main_scene_LMA2_final_HDR.lz4" "C:/Users/zyiks/Desktop/UnityProjects/delta-base/Assets/BakeryLightmaps/Main_scene_LMA2_final.hdr" Running halffloat2hdr "C:\Users\zyiks\AppData\Local\Temp\frender/Main_scene_LMA1_final_HDR.lz4" "C:/Users/zyiks/Desktop/UnityProjects/delta-base/Assets/BakeryLightmaps/Main_scene_LMA1_final.hdr" Running halffloat2hdr "C:\Users\zyiks\AppData\Local\Temp\frender/Main_scene_LMA5_final_HDR.lz4" "C:/Users/zyiks/Desktop/UnityProjects/delta-base/Assets/BakeryLightmaps/Main_scene_LMA5_final.hdr" Running halffloat2hdr "C:\Users\zyiks\AppData\Local\Temp\frender/Main_scene_LMA3_final_HDR.lz4" "C:/Users/zyiks/Desktop/UnityProjects/delta-base/Assets/BakeryLightmaps/Main_scene_LMA3_final.hdr" Running halffloat2hdr "C:\Users\zyiks\AppData\Local\Temp\frender/Main_scene_LMA4_final_HDR.lz4" "C:/Users/zyiks/Desktop/UnityProjects/delta-base/Assets/BakeryLightmaps/Main_scene_LMA4_final.hdr" Waiting on threads to park on joinable thread list timed out. Done Done Done Done