using UnityEngine; using UnityEngine.XR.Interaction.Toolkit; namespace UnityXR { public class TeleportWorldArea : TeleportationArea { // Override the teleport request to use the world rotation and not our gameObject's transform protected override bool GenerateTeleportRequest(XRBaseInteractor interactor, RaycastHit raycastHit, ref TeleportRequest teleportRequest) { teleportRequest.destinationPosition = raycastHit.point; teleportRequest.destinationUpVector = Vector3.up; // use the area transform for data. teleportRequest.destinationForwardVector = Vector3.forward; teleportRequest.destinationRotation = Quaternion.identity; return true; } } }