using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class PlayerText : MonoBehaviour { public Transform lookCamera; private void Start() { //photonView.RPC("ChangeText", RpcTarget.AllBuffered); GameObject[] players = GameObject.FindGameObjectsWithTag("MainCamera"); foreach(GameObject player in players) { // if (player.transform.parent.parent.gameObject.GetPhotonView().IsMine) // { // lookCamera = player.transform; // } } } private void Update() { transform.LookAt(lookCamera); } }