using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpaceEnterCollider : MonoBehaviour { private void OnTriggerEnter(Collider other) { GravityHandler playerGravity = other.GetComponent(); if (playerGravity != null) { playerGravity.isInSpace = true; } Debug.Log(other + " entered space."); } private void OnTriggerExit(Collider other) { GravityHandler playerGravity = other.GetComponent(); if (playerGravity != null) { StartCoroutine(DelayExit(playerGravity)); playerGravity.AdjustGravity(new Quaternion()); // Set Gravity back to default } Debug.Log(other + " left space."); } private IEnumerator DelayExit(GravityHandler playerGravity) { yield return new WaitForSeconds(1f); // Wait for 1 second playerGravity.isInSpace = false; Debug.Log("Default gravity restored after 1 second."); } }