using FishNet.Object; using UnityEngine; namespace _PROJECT.Scripts.Bow { public class StartTarget : NetworkBehaviour, IArrowHittable { public ArcheryRange archeryRange; public Canvas textCanvas; private MeshRenderer _meshRenderer; private BoxCollider _boxCollider; // Start is called before the first frame update void Start() { _meshRenderer = GetComponent(); _boxCollider = GetComponent(); } [ObserversRpc] private void HideTarget() { _meshRenderer.enabled = false; _boxCollider.enabled = false; textCanvas.enabled = false; } [ObserversRpc] public void ShowTarget() { _meshRenderer.enabled = true; _boxCollider.enabled = true; textCanvas.enabled = true; } public void Hit(Arrow arrow) { if (!IsServer) return; if (arrow == null) return; Despawn(arrow.gameObject, DespawnType.Pool); HideTarget(); archeryRange.StartRound(); } } }