namespace FishNet.Object { /// <summary> /// Current state of the NetworkObject. /// </summary> internal enum NetworkObjectState : byte { /// <summary> /// State has not been set. This occurs when the object has never been spawned or despawned. /// </summary> Unset = 0, /// <summary> /// Object is currently spawned. /// </summary> Spawned = 1, /// <summary> /// Object is currently despawned. /// </summary> Despawned = 2, } }