using System.Collections; using System.Collections.Generic; using UnityEngine; public class CollectionTray : MonoBehaviour { public List<GameObject> row1; public List<GameObject> row2; public List<GameObject> row3; public List<GameObject> row4; public void RowShow(int i) { switch (i) { case 1: foreach(GameObject go in row1) { go.SetActive(true); } break; case 2: foreach (GameObject go in row2) { go.SetActive(true); } break; case 3: foreach (GameObject go in row3) { go.SetActive(true); } break; case 4: foreach (GameObject go in row4) { go.SetActive(true); } break; } } }