using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; public class TeleportOverride : MonoBehaviour { private PlayerActions input; private Vector2 axis; private bool rayEnabled; public MonoBehaviour ray; private void Awake() { input = new PlayerActions(); input.XRIRightHandLocomotion.TeleportModeActivate.performed += ctx => CallRay(); } // Update is called once per frame void Update() { } void CallRay() { if (rayEnabled) { ray.enabled = false; rayEnabled = false; } else { ray.enabled = true; rayEnabled = true; } } private void OnEnable() { input.Enable(); } private void OnDisable() { input.Disable(); } }