namespace UnityEngine.XR.Content.Rendering
{
    /// 
    /// Specifies how a transform's hierarchy is traversed to locate renderers to highlight
    /// 
    public enum RendererCaptureDepth
    {
        /// Get all active renders on an object, its children and manually set renderers.
        AllChildRenderers,
        /// Get all active renders on an object and manually set renderers. Ignores children.
        CurrentRenderer,
        /// Only uses manually set renderers.
        ManualOnly,
    }
}