using System.Collections.Generic;
using UnityEngine;
namespace FishNet.Object
{
    public sealed partial class NetworkObject : MonoBehaviour
    {
        #region Private.
        /// 
        /// RpcLinks being used within this NetworkObject.
        /// 
        private List _rpcLinkIndexes;
        #endregion
        /// 
        /// Sets rpcLinkIndexes to values.
        /// 
        internal void SetRpcLinkIndexes(List values)
        {
            _rpcLinkIndexes = values;
        }
        /// 
        /// Removes used link indexes from ClientObjects.
        /// 
        internal void RemoveClientRpcLinkIndexes()
        {
            NetworkManager.ClientManager.Objects.RemoveLinkIndexes(_rpcLinkIndexes);
        }
    }
}