using FishNet.Managing.Logging;
using UnityEngine;
namespace FishNet.Object
{
    public abstract partial class NetworkBehaviour : MonoBehaviour
    {
        /// 
        /// True if can log for loggingType.
        /// 
        /// Type of logging being filtered.
        /// 
        public bool CanLog(LoggingType loggingType)
        {
            return (NetworkManager == null) ? false : NetworkManager.CanLog(loggingType);
        }
    }
}