namespace FishNet.Managing.Timing
{
    /// 
    /// How to simulate physics.
    /// 
    public enum PhysicsMode
    {
        /// 
        /// Unity performs physics every FixedUpdate.
        /// 
        Unity = 0,
        /// 
        /// TimeManager performs physics each tick.
        /// 
        TimeManager = 1,
        /// 
        /// Physics will be disabled.
        /// 
        Disabled = 2
    }
}