namespace FishNet.Managing.Scened { /// <summary> /// Settings to apply when loading a scene. /// </summary> public class UnloadOptions { /// <summary> /// Conditions to unloading a scene on the server. /// </summary> public enum ServerUnloadMode { /// <summary> /// Unloads the scene if no more connections are within it. /// </summary> UnloadUnused = 0, /// <summary> /// Unloads scenes for connections but keeps scene loaded on server even if no connections are within it. /// </summary> KeepUnused = 1, } /// <summary> /// How to unload scenes on the server. UnloadUnused will unload scenes which have no more clients in them. KeepUnused will not unload a scene even when empty. ForceUnload will unload a scene regardless of if clients are still connected to it. /// </summary> [System.NonSerialized] public ServerUnloadMode Mode = ServerUnloadMode.UnloadUnused; /// <summary> /// True if scenes should be loaded using addressables. This field only exists for optional use so the user may know if their queue data is using addressables. /// </summary> public bool Addressables; } }