/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /************************************************************************************ * Filename : ONSPVersion.cs * Content : Get version number of plug-in ***********************************************************************************/ using UnityEngine; using System; using System.Runtime.InteropServices; public class ONSPVersion : MonoBehaviour { // Import functions public const string strONSPS = "AudioPluginOculusSpatializer"; [DllImport(strONSPS)] private static extern void ONSP_GetVersion(ref int Major, ref int Minor, ref int Patch); /// /// Awake this instance. /// void Awake() { int major = 0; int minor = 0; int patch = 0; ONSP_GetVersion(ref major, ref minor, ref patch); String version = System.String.Format ("ONSP Version: {0:F0}.{1:F0}.{2:F0}", major, minor, patch); Debug.Log(version); } /// /// Start this instance. /// void Start() { } /// /// Update this instance. /// void Update() { } }