using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TeleportLocationCollider : MonoBehaviour { public TeleportLocation parent; private void OnTriggerEnter(Collider other) { MenuReference reference = other.GetComponent(); if (reference == null) return; List buttonsList = reference.buttons; MenuTeleportButton button = findCorrespondingButton(buttonsList); if (button != null) { button.SetStateSelected(); } } private void OnTriggerExit(Collider other) { MenuReference reference = other.GetComponent(); if (reference == null) return; List buttonsList = other.GetComponent().buttons; MenuTeleportButton button = findCorrespondingButton(buttonsList); if (button != null) { button.SetStateDefault(); } //Debug.Log(other.name + " exited the area"); } private MenuTeleportButton findCorrespondingButton(List buttons) { foreach (MenuTeleportButton button in buttons) { if (button.TargetName.Equals(parent.Name)) { return button; } } Debug.Log("Teleport location of " + parent.Name + " was unable to find the button triggering it"); return null; } }