namespace UnityEngine.XR.Content.Rendering { /// <summary> /// Specifies how a transform's hierarchy is traversed to locate renderers to highlight /// </summary> public enum RendererCaptureDepth { /// <summary>Get all active renders on an object, its children and manually set renderers.</summary> AllChildRenderers, /// <summary>Get all active renders on an object and manually set renderers. Ignores children.</summary> CurrentRenderer, /// <summary>Only uses manually set renderers.</summary> ManualOnly, } }