/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/************************************************************************************
* Filename : ONSPVersion.cs
* Content : Get version number of plug-in
***********************************************************************************/
using UnityEngine;
using System;
using System.Runtime.InteropServices;
public class ONSPVersion : MonoBehaviour
{
// Import functions
public const string strONSPS = "AudioPluginOculusSpatializer";
[DllImport(strONSPS)]
private static extern void ONSP_GetVersion(ref int Major, ref int Minor, ref int Patch);
///
/// Awake this instance.
///
void Awake()
{
int major = 0;
int minor = 0;
int patch = 0;
ONSP_GetVersion(ref major, ref minor, ref patch);
String version = System.String.Format
("ONSP Version: {0:F0}.{1:F0}.{2:F0}", major, minor, patch);
Debug.Log(version);
}
///
/// Start this instance.
///
void Start()
{
}
///
/// Update this instance.
///
void Update()
{
}
}