using FishNet.Object; using System.Collections.Generic; using UnityEngine; namespace FishNet.Utility.Performance { public static class GetNonAlloc { /// <summary> /// /// </summary> private static List<Transform> _transformList = new List<Transform>(); /// <summary> /// /// </summary> private static List<NetworkBehaviour> _networkBehavioursList = new List<NetworkBehaviour>(); /// <summary> /// Gets all NetworkBehaviours on a transform. /// </summary> public static List<NetworkBehaviour> GetNetworkBehaviours(this Transform t) { t.GetComponents(_networkBehavioursList); return _networkBehavioursList; } /// <summary> /// Gets all transforms on transform and it's children. /// </summary> public static List<Transform> GetTransformsInChildrenNonAlloc(this Transform t, bool includeInactive = false) { t.GetComponentsInChildren<Transform>(includeInactive, _transformList); return _transformList; } } }